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#!/usr/bin/env node
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/**
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* Rollback the touch handling fixes - restore original game code
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*/
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require('dotenv').config({ path: require('path').join(__dirname, '../.env') });
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const { Pool } = require('pg');
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const pool = new Pool({
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host: process.env.DB_HOST || 'localhost',
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port: parseInt(process.env.DB_PORT || '5432'),
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database: process.env.DB_NAME || 'game_arcade',
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user: process.env.DB_USER || 'gamearc',
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password: process.env.DB_PASSWORD
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});
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async function main() {
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console.log('Rolling back touch handling fixes...\n');
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// Find all games that were "fixed" and have a version to restore from
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const result = await pool.query(`
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SELECT gv.game_id, gv.game_code, g.title
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FROM game_versions gv
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JOIN games g ON g.id = gv.game_id
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WHERE gv.change_type = 'fix'
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AND gv.change_description LIKE '%touch handling%'
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ORDER BY gv.game_id
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`);
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console.log(`Found ${result.rows.length} games to rollback\n`);
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for (const row of result.rows) {
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console.log(`[${row.game_id}] ${row.title}`);
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// Restore the original code
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await pool.query(
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'UPDATE games SET game_code = $1, code_updated_at = NOW() WHERE id = $2',
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[row.game_code, row.game_id]
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);
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// Delete the fix version from history
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await pool.query(
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`DELETE FROM game_versions
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WHERE game_id = $1
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AND change_type = 'fix'
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AND change_description LIKE '%touch handling%'`,
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[row.game_id]
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);
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console.log(' ✓ Restored original code');
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}
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console.log('\nRollback complete!');
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await pool.end();
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}
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main().catch(err => {
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console.error('Error:', err);
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process.exit(1);
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});
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