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# Context Catalog
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## Overview
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26 game contexts that place avatars in themed scenarios.
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3 categories: Vehicles (12), Costumes (10), Pure (4).
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Each context defines:
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- **Avatar Mode**: How much of the avatar is visible (HEAD_ONLY, HEAD_AND_SHOULDERS, UPPER_BODY, FULL_BODY)
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- **Animations**: Available animation states for the avatar
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- **Accessory Visibility**: Which avatar accessories (eyewear, headwear, effects) are visible
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- **Effects**: Visual effects triggered by game states
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- **Recommended For**: Game types that work well with this context
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---
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## Vehicle Contexts (12)
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Vehicles place the avatar inside cockpits, vehicles, or as part of a flying/riding scenario.
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---
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### spaceship-cockpit
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- **ID**: `spaceship-cockpit`
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- **Mode**: HEAD_ONLY
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- **Description**: Pilot a spacecraft through space
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- **Background**: Dark space with animated starfield, cockpit interior frame with side panels
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- **Foreground**: Cockpit glass with blue tint, HUD targeting reticle, control panel with blinking buttons, speed indicator
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- **Animations**: idle, bob, celebrate, hurt
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- **Effects**:
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- `boost`: Particle flames from rear
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- `damage`: Screen shake (intensity 5)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Space shooters, sci-fi games, arcade
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- **Recommended Music**: Epic/Intense
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- **Recommended Backgrounds**: Space, nebula, asteroid fields
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---
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### race-car
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- **ID**: `race-car`
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- **Mode**: HEAD_AND_SHOULDERS
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- **Description**: Race at high speed on the track
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- **Background**: Sky gradient, road rushing past with animated lane markers, speed lines on sides
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- **Foreground**: Dashboard with curve, steering wheel, side mirrors with road reflections, speedometer and RPM gauges with animated needles
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- **Animations**: idle, bob, celebrate, hurt, turn-left, turn-right
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- **Effects**:
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- `accelerate`: Vertical blur
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- `drift`: Side particle effects
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- `damage`: Screen shake (intensity 8)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Racing games, driving simulations, arcade racers
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- **Recommended Music**: Intense, electronic
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- **Recommended Backgrounds**: Urban, track, highway
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---
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### airplane
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- **ID**: `airplane`
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- **Mode**: HEAD_AND_SHOULDERS
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- **Description**: Fly through the clouds as a pilot
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- **Background**: Sky gradient (blue), animated clouds streaming past, cockpit interior sides
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- **Foreground**: Windshield frame with center divider, instrument panel with 5 gauges (animated needles), yoke/control column, altitude and heading displays
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- **Animations**: idle, bob, celebrate, hurt
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- **Effects**:
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- `turbulence`: Screen shake (intensity 3)
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- `dive`: Vertical blur
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- `damage`: Screen shake (intensity 10)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Flight simulators, arcade flyers
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- **Recommended Music**: Adventurous, orchestral
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- **Recommended Backgrounds**: Clouds, sky, mountains
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---
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### flappy-style
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- **ID**: `flappy-style`
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- **Mode**: HEAD_ONLY
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- **Description**: Flap through obstacles as a flying character
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- **Background**: Transparent (game provides its own)
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- **Foreground**: Animated wing sprites on left and right sides with flapping motion, wing detail lines
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- **Animations**: idle, flap, fall, hurt
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- **Effects**:
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- `flap`: Vertical blur (intensity 2)
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- `fall`: Downward stretch
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- `damage`: Red flash
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- **Accessory Visibility**: Eyewear visible, Headwear hidden, Effects visible
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- **Best For**: Flappy-style games, casual mobile games, arcade
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- **Recommended Music**: Playful, casual
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- **Recommended Backgrounds**: Sky, pipes, obstacles
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---
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### tank
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- **ID**: `tank`
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- **Mode**: HEAD_ONLY
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- **Description**: Command a battle tank
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- **Background**: Military green interior with radial gradient, riveted panel details, side screens with static effect
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- **Foreground**: Circular tank hatch frame with bolts, periscope view with crosshair at top, control panel with warning lights, ammo counter display
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- **Animations**: idle, bob, celebrate, hurt, aim
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- **Effects**:
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- `fire`: Yellow flash (intensity 10)
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- `rumble`: Screen shake (intensity 4)
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- `damage`: Screen shake (intensity 12)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Military shooters, strategy games, arcade combat
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- **Recommended Music**: Intense, military
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- **Recommended Backgrounds**: Battlefield, desert, urban warfare
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---
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### pacman-style
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- **ID**: `pacman-style`
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- **Mode**: HEAD_ONLY
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- **Description**: Navigate mazes and eat pellets
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- **Background**: Transparent (game provides maze)
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- **Foreground**: Subtle mouth/chomp overlay effect
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- **Animations**: idle, chomp, hurt, power
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- **Effects**:
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- `chomp`: Scale pulse (rate 12)
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- `power`: Cyan glow
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- `damage`: Red flash
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- **Accessory Visibility**: Eyewear hidden, Headwear hidden, Effects visible
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- **Best For**: Maze games, arcade classics, retro games
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- **Recommended Music**: Retro, chiptune
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- **Recommended Backgrounds**: Maze walls, pellets
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---
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### hoverboard
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- **ID**: `hoverboard`
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- **Mode**: UPPER_BODY
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- **Description**: Ride a futuristic hoverboard
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- **Background**: Ground rushing beneath with speed lines, shadow beneath board
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- **Foreground**: Animated hoverboard with hover glow effect, board body with gradient, cyan lights, hover jets with flicker
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- **Animations**: idle, bob, celebrate, hurt, lean-left, lean-right, jump
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- **Effects**:
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- `idle`: Bob motion (amplitude 3, rate 4)
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- `boost`: Cyan particle trail behind
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- `jump`: Upward stretch
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- `damage`: Screen shake (intensity 6)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Endless runners, racing games, arcade
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- **Recommended Music**: Electronic, futuristic
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- **Recommended Backgrounds**: City streets, futuristic
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---
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### jetpack
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- **ID**: `jetpack`
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- **Mode**: UPPER_BODY
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- **Description**: Fly with a jetpack strapped to your back
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- **Background**: Sky gradient, clouds below, jetpack unit behind avatar (main body, fuel gauge, exhaust nozzles)
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- **Foreground**: Animated jet flames with flicker, smoke trail particles
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- **Animations**: idle, bob, celebrate, hurt, boost
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- **Effects**:
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- `idle`: Bob motion (amplitude 2, rate 2)
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- `boost`: Orange particle trail downward
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- `damage`: Screen shake (intensity 8)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Flying games, endless flyers, arcade shooters
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- **Recommended Music**: Action, adventure
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- **Recommended Backgrounds**: Sky, clouds, obstacles
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---
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### mech-suit
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- **ID**: `mech-suit`
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- **Mode**: HEAD_ONLY
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- **Description**: Pilot a powerful mech suit
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- **Background**: Mech interior with radial gradient, side screens (radar with sweep, system status), interior frame elements
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- **Foreground**: Hexagonal chest window frame, HUD targeting brackets, control panel with joysticks, warning lights (blinking), status text
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- **Animations**: idle, bob, celebrate, hurt
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- **Effects**:
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- `walk`: Screen shake (intensity 2)
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- `fire`: Yellow flash
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- `damage`: Screen shake (intensity 10)
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- **Accessory Visibility**: Eyewear hidden, Headwear hidden, Effects visible
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- **Best For**: Mech combat, shooters, action games
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- **Recommended Music**: Epic, industrial
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- **Recommended Backgrounds**: City destruction, battlefield
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---
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### submarine
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- **ID**: `submarine`
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- **Mode**: HEAD_AND_SHOULDERS
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- **Description**: Explore the depths in a submarine
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- **Background**: Underwater gradient (dark blue), rising bubbles with wobble animation, submarine interior with pipes and joints
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- **Foreground**: Circular porthole frame with rivets, glass reflection, water distortion overlay, control panel with depth gauge, pressure gauge, sonar ping effect, periscope controls
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- **Animations**: idle, bob, celebrate, hurt
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- **Effects**:
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- `idle`: Bob motion (amplitude 2, rate 1)
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- `pressure`: Distortion effect (intensity 3)
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- `damage`: Screen shake (intensity 6)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Underwater exploration, arcade games
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- **Recommended Music**: Ambient, mysterious
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- **Recommended Backgrounds**: Ocean depths, coral, sea creatures
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---
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### dragon-rider
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- **ID**: `dragon-rider`
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- **Mode**: FULL_BODY
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- **Description**: Soar through the skies on a dragon
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- **Background**: Sunset sky gradient, clouds, dragon neck with scales, animated wings (flapping), saddle beneath rider
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- **Foreground**: Dragon horns and ears framing view, dragon body/tail below, dragon legs with claws
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- **Animations**: idle, bob, celebrate, hurt, lean
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- **Effects**:
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- `idle`: Bob motion (amplitude 5, rate 2)
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- `fireBreath`: Orange glow
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- `dive`: Vertical blur
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- `damage`: Screen shake (intensity 8)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Fantasy adventures, flying games, RPGs
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- **Recommended Music**: Epic, fantasy orchestral
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- **Recommended Backgrounds**: Mountains, castles, sky
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---
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### motorcycle
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- **ID**: `motorcycle`
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- **Mode**: FULL_BODY
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- **Description**: Race on a high-speed motorcycle
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- **Background**: Sunset sky, road with animated lane markers, environment blur on sides, motion blur lines
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- **Foreground**: Full motorcycle with body, fuel tank with stripe, engine with details, exhaust pipes, front and rear wheels with spinning spokes, handlebars, mirrors, headlight, seat, wheel speed blur
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- **Animations**: idle, bob, celebrate, hurt, lean-left, lean-right
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- **Effects**:
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- `accelerate`: Vertical blur
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- `wheelie`: Rotation (-15 degrees)
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- `lean`: Rotation (20 degrees)
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- `damage`: Screen shake (intensity 8)
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Racing games, endless runners, arcade action
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- **Recommended Music**: Rock, intense
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- **Recommended Backgrounds**: Highway, city streets
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---
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## Costume Contexts (10)
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Costumes dress the avatar in themed outfits with props and accessories.
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---
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### knight-armor
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- **ID**: `knight-armor`
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- **Mode**: FULL_BODY
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- **Description**: Medieval knight in shining armor
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- **Costume Details**:
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- **Under Layer**: Flowing red cape with gold trim, silver chestplate with ridge details, leg armor (greaves) with knee guards, armored boots
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- **Over Layer**: Shoulder pauldrons with spikes, helmet with visor (eye slits), red helmet crest
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- **Props**:
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- Sword (right hand): Silver blade, gold guard, leather handle
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- Shield (left arm): Silver with red emblem and gold cross
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `attack`: Silver slash
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- `hurt`: Orange sparks
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- **Accessory Visibility**: Eyewear hidden (behind visor), Headwear visible (above helmet), Effects visible
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- **Best For**: RPGs, medieval games, action adventures
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- **Recommended Music**: Epic, heroic
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---
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### space-suit
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- **ID**: `space-suit`
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- **Mode**: FULL_BODY
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- **Description**: Astronaut ready for space exploration
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- **Costume Details**:
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- **Under Layer**: White suit body with blue accent stripes, oxygen pack on back with blinking lights, legs with stripes, magnetic boots
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- **Over Layer**: Transparent helmet bubble with reflection, helmet ring, blue accent dome, antenna with red tip, white gloves with blue centers
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- **Props**: None
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `hurt`: Cyan sparks
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- **Accessory Visibility**: Eyewear visible (through helmet), Headwear visible (above helmet), Effects visible
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- **Best For**: Action games, adventure, physics puzzles
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- **Recommended Music**: Ambient, electronic
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---
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### ninja-outfit
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- **ID**: `ninja-outfit`
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- **Mode**: FULL_BODY
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- **Description**: Stealthy ninja warrior
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- **Costume Details**:
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- **Under Layer**: Black body suit, katana on back (scabbard with red handle wrap, gold guard), gray belt with throwing stars, black leg wraps, tabi boots (split-toe)
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- **Over Layer**: Black arm wraps, face mask covering lower face, red headband with flowing tail (animated)
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- **Props**:
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- Katana (on back)
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `attack`: Dark slash
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- `hurt`: Gray smoke
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- **Accessory Visibility**: Eyewear visible (through eye slit), Headwear hidden (mask covers), Effects visible
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- **Best For**: Action games, stealth adventures, RPGs
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- **Recommended Music**: Tense, mysterious
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---
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### wizard-robes
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- **ID**: `wizard-robes`
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- **Mode**: FULL_BODY
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- **Description**: Mystical wizard with flowing robes
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- **Costume Details**:
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- **Under Layer**: Dark blue flowing robe (animated), inner fold, leather belt with gold buckle, side pouches, glowing purple runes on fabric (pulsing)
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- **Over Layer**: Wide sleeves, hood/collar, staff in right hand
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- **Props**:
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- Staff (right hand): Brown wooden shaft, purple orb with glow effect
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `attack`: Purple magic burst
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- `celebrate`: Gold sparkles
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- **Accessory Visibility**: Eyewear visible, Headwear visible (optional wizard hat), Effects visible
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- **Best For**: RPGs, puzzle games, adventures
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- **Recommended Music**: Mystical, fantasy
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---
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### superhero-cape
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- **ID**: `superhero-cape`
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- **Mode**: FULL_BODY
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- **Description**: Classic superhero with billowing cape
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- **Costume Details**:
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- **Under Layer**: Billowing cape (animated with waves), bodysuit in avatar's clothing color, gold belt with white buckle, colored trunks, legs in suit color, colored boots with gold tops
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- **Over Layer**: Suit arms, colored gloves with gold cuffs, gold chest emblem (star shape), colored mask with white eye holes
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- **Props**: None
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `attack`: Yellow impact burst
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- `celebrate`: Gold sparkles
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- **Accessory Visibility**: Eyewear visible (as mask), Headwear visible, Effects visible
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- **Best For**: Action games, adventure
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- **Recommended Music**: Heroic, triumphant
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---
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### athlete-uniform
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- **ID**: `athlete-uniform`
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- **Mode**: FULL_BODY
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- **Description**: Athletic sports uniform with number 23
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- **Costume Details**:
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- **Under Layer**: Red jersey with white stripes, number 23 on back, dark shorts with red side stripes, exposed legs, white socks with red stripes, black athletic shoes with red accents
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- **Over Layer**: Red sleeves with white stripes, red headband, white wristbands, small number 23 on front
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- **Props**:
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- Ball (optional, right arm)
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `celebrate`: Gold confetti
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- **Accessory Visibility**: Eyewear visible, Headwear visible, Effects visible
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- **Best For**: Sports games, action, racing
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- **Recommended Music**: Energetic, pump-up
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---
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### pirate-outfit
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- **ID**: `pirate-outfit`
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- **Mode**: FULL_BODY
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- **Description**: Swashbuckling pirate captain
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- **Costume Details**:
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- **Under Layer**: Dark red long coat (animated back), white ruffled shirt, leather belt with gold buckle, dark pants, brown boots with folded tops
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- **Over Layer**: Coat front panels with gold trim and buttons, cutlass in right hand (curved blade, gold guard, leather handle), black tricorn hat with gold trim and skull emblem
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- **Props**:
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- Cutlass (right hand)
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `attack`: Silver slash
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- **Accessory Visibility**: Eyewear visible (eyepatch optional), Headwear visible, Effects visible
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- **Best For**: Adventure games, action, RPGs
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- **Recommended Music**: Adventurous, sea shanty
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---
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### scientist-labcoat
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- **ID**: `scientist-labcoat`
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- **Mode**: FULL_BODY
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- **Description**: Mad scientist ready to experiment
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- **Costume Details**:
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- **Under Layer**: Blue shirt with dark tie, dark gray pants, brown sensible shoes
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- **Over Layer**: White lab coat (open front with collar), sleeves, pocket protector with colored pens (blue, red, black), ID badge with photo, safety goggles on forehead
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- **Props**:
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- Beaker (right hand): Glass container with bubbling green liquid and animated bubbles
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**:
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- `attack`: Green bubbles
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- **Accessory Visibility**: Eyewear visible (can wear both goggles and glasses), Headwear visible, Effects visible
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- **Best For**: Puzzle games, physics games, creative games
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- **Recommended Music**: Quirky, experimental
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---
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### chef-outfit
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- **ID**: `chef-outfit`
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- **Mode**: FULL_BODY
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- **Description**: Master chef ready to cook
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- **Costume Details**:
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- **Under Layer**: White double-breasted chef jacket with buttons, white apron with strings and pocket, dark pants, black shoes
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- **Over Layer**: White sleeves, red kitchen towel over shoulder with white stripes, tall white chef hat (toque) with puffy top, utensils in apron pocket
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- **Props**:
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- Spatula (right hand): Brown handle, metal slotted head
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- **Animations**: idle, walk, attack, hurt, celebrate
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- **Effects**: None
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- **Accessory Visibility**: Eyewear visible, Headwear visible (under chef hat), Effects visible
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- **Best For**: Cooking games, creative games, puzzle
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- **Recommended Music**: Upbeat, cheerful
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---
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### cowboy-gear
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- **ID**: `cowboy-gear`
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- **Mode**: FULL_BODY
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- **Description**: Wild west cowboy
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- **Costume Details**:
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- **Under Layer**: Tan shirt with pointed collar, brown vest, leather belt with large gold oval buckle, blue jeans with seam details, brown cowboy boots with heels and silver spurs
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- **Over Layer**: Tan sleeves, red bandana around neck with knot and animated tails, brown cowboy hat with curved brim and gold buckle on band
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- **Props**:
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- Lasso (right hand, optional)
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- **Animations**: idle, walk, attack, hurt, celebrate
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||||
- **Effects**: None
|
||||
- **Accessory Visibility**: Eyewear visible, Headwear visible (under hat), Effects visible
|
||||
- **Best For**: Western action, adventure games
|
||||
- **Recommended Music**: Western, country
|
||||
|
||||
---
|
||||
|
||||
## Pure Contexts (4)
|
||||
|
||||
Pure contexts apply minimal modifications to the avatar, using only effects and subtle accessories. Avatar is fully visible in FULL_BODY mode.
|
||||
|
||||
---
|
||||
|
||||
### platformer-standard
|
||||
|
||||
- **ID**: `platformer-standard`
|
||||
- **Mode**: FULL_BODY
|
||||
- **Description**: Standard platforming character with no costume modifications
|
||||
- **Modifications**: Dynamic shadow, dust effects only
|
||||
- **Visual Effects**:
|
||||
- Shadow beneath avatar (scales with elevation)
|
||||
- Launch dust when jumping starts
|
||||
- Landing impact dust when touching ground
|
||||
- Running dust puffs
|
||||
- Circling stars when hurt
|
||||
- Celebratory confetti
|
||||
- **Animations**: idle, walk, run, jump, fall, crouch, hurt, celebrate
|
||||
- **State Effects**:
|
||||
- `running`: Dust puffs (frequency 0.1)
|
||||
- `jumping`: Launch dust (once)
|
||||
- `landing`: Impact dust (once)
|
||||
- `hurt`: Stars around head (duration 0.5s)
|
||||
- `celebrating`: Confetti (duration 3.0s)
|
||||
- **Accessory Visibility**: All visible
|
||||
- **Best For**: Platformers, adventure games, action games
|
||||
- **Recommended Music**: Playful, heroic
|
||||
|
||||
---
|
||||
|
||||
### sports-player
|
||||
|
||||
- **ID**: `sports-player`
|
||||
- **Mode**: FULL_BODY
|
||||
- **Description**: Athletic character with minimal sports equipment (jersey number 7)
|
||||
- **Modifications**: Sweatband on forehead, jersey number on back
|
||||
- **Visual Effects**:
|
||||
- Elongated court/field shadow
|
||||
- Speed lines when running fast (threshold 0.7)
|
||||
- Motion blur when jumping at speed
|
||||
- Sparkles when scoring
|
||||
- Impact flash when hurt
|
||||
- **Animations**: idle, walk, run, jump, fall, crouch, hurt, celebrate, throw, catch, kick
|
||||
- **State Effects**:
|
||||
- `running`: Speed lines (threshold 0.7)
|
||||
- `jumping`: Motion blur
|
||||
- `scoring`: Sparkles (duration 1.0s)
|
||||
- `hurt`: Flash (duration 0.3s)
|
||||
- `celebrating`: Sparkles (duration 2.0s)
|
||||
- **Accessory Visibility**: All visible
|
||||
- **Best For**: Sports games, basketball, soccer, tennis, racing
|
||||
- **Recommended Music**: Energetic
|
||||
|
||||
---
|
||||
|
||||
### adventure-hero
|
||||
|
||||
- **ID**: `adventure-hero`
|
||||
- **Mode**: FULL_BODY
|
||||
- **Description**: Adventurous character with backpack and utility belt
|
||||
- **Modifications**: Small brown backpack on back, thin utility belt with pouches
|
||||
- **Visual Effects**:
|
||||
- Dynamic shadow based on light source
|
||||
- Subtle heroic glow when idle (pulsing gold)
|
||||
- Determination lines (golden speed lines) when running
|
||||
- Cape-like motion trails when jumping (blue trailing lines)
|
||||
- Discovery sparkle effect
|
||||
- Damage flash when hurt
|
||||
- **Animations**: idle, walk, run, jump, fall, crouch, hurt, celebrate, climb, push, pull
|
||||
- **State Effects**:
|
||||
- `idle`: Glow (continuous)
|
||||
- `running`: Determination lines (continuous)
|
||||
- `jumping`: Cape motion trails (continuous)
|
||||
- `discovering`: Sparkle (duration 1.5s)
|
||||
- `hurt`: Damage flash (duration 0.4s)
|
||||
- **Accessory Visibility**: All visible
|
||||
- **Best For**: Adventure games, puzzle games, exploration, lite RPGs
|
||||
- **Recommended Music**: Adventurous
|
||||
|
||||
---
|
||||
|
||||
### runner
|
||||
|
||||
- **ID**: `runner`
|
||||
- **Mode**: FULL_BODY
|
||||
- **Description**: Streamlined character optimized for endless runner games
|
||||
- **Modifications**: None (pure avatar)
|
||||
- **Visual Effects**:
|
||||
- Motion-blurred shadow (trails behind based on speed)
|
||||
- Constant speed lines (intensity based on speed)
|
||||
- Intensified speed effect when accelerating
|
||||
- Air trail when jumping/falling
|
||||
- Wind-swept hair effect (wind lines from head)
|
||||
- Ground friction sparks when sliding
|
||||
- Pickup sparkle when collecting items
|
||||
- Stumble effect with shake lines when hurt
|
||||
- Stars for big hits
|
||||
- **Avatar Position**: Slightly left (x: 0.4) to show forward space
|
||||
- **Default Animation**: run (not idle)
|
||||
- **Animations**: idle, run, jump, slide, fall, hurt, celebrate
|
||||
- **State Effects**:
|
||||
- `running`: Speed lines (continuous)
|
||||
- `accelerating`: Intensified speed (continuous)
|
||||
- `jumping`: Air trail (continuous)
|
||||
- `sliding`: Sparks (continuous)
|
||||
- `collecting`: Sparkle (duration 0.5s)
|
||||
- `hurt`: Stumble effect (duration 0.6s)
|
||||
- **Accessory Visibility**: All visible
|
||||
- **Best For**: Endless runners, racing, speed games
|
||||
- **Recommended Music**: Fast-paced, electronic
|
||||
|
||||
---
|
||||
|
||||
## Context Selection Guide
|
||||
|
||||
### By Game Type
|
||||
|
||||
| Game Type | Recommended Contexts |
|
||||
|-----------|---------------------|
|
||||
| Space shooter | spaceship-cockpit, mech-suit |
|
||||
| Racing | race-car, motorcycle, hoverboard |
|
||||
| Flying/Flappy | flappy-style, airplane, jetpack, dragon-rider |
|
||||
| Platformer | platformer-standard, adventure-hero, superhero-cape |
|
||||
| Endless Runner | runner, hoverboard, motorcycle |
|
||||
| RPG | knight-armor, wizard-robes, ninja-outfit, adventure-hero |
|
||||
| Sports | athlete-uniform, sports-player |
|
||||
| Puzzle | platformer-standard, scientist-labcoat, wizard-robes |
|
||||
| Cooking | chef-outfit |
|
||||
| Western | cowboy-gear |
|
||||
| Underwater | submarine, space-suit |
|
||||
| Fantasy | dragon-rider, knight-armor, wizard-robes |
|
||||
| Arcade/Retro | pacman-style, flappy-style, spaceship-cockpit |
|
||||
| Military | tank, mech-suit |
|
||||
| Stealth | ninja-outfit |
|
||||
| Pirate/Adventure | pirate-outfit, adventure-hero |
|
||||
|
||||
### By Avatar Mode
|
||||
|
||||
| Mode | Contexts |
|
||||
|------|----------|
|
||||
| HEAD_ONLY | spaceship-cockpit, tank, pacman-style, mech-suit, flappy-style |
|
||||
| HEAD_AND_SHOULDERS | race-car, airplane, submarine |
|
||||
| UPPER_BODY | hoverboard, jetpack |
|
||||
| FULL_BODY | dragon-rider, motorcycle, all costumes (10), all pure (4) |
|
||||
|
||||
### By Category
|
||||
|
||||
| Category | Count | Contexts |
|
||||
|----------|-------|----------|
|
||||
| Vehicle | 12 | spaceship-cockpit, race-car, airplane, flappy-style, tank, pacman-style, hoverboard, jetpack, mech-suit, submarine, dragon-rider, motorcycle |
|
||||
| Costume | 10 | knight-armor, space-suit, ninja-outfit, wizard-robes, superhero-cape, athlete-uniform, pirate-outfit, scientist-labcoat, chef-outfit, cowboy-gear |
|
||||
| Pure | 4 | platformer-standard, sports-player, adventure-hero, runner |
|
||||
|
||||
---
|
||||
|
||||
## API Usage
|
||||
|
||||
### Getting Context Information
|
||||
|
||||
```javascript
|
||||
// Get all contexts
|
||||
const allContexts = ContextCatalog.getAll();
|
||||
|
||||
// Get a specific context by ID
|
||||
const context = ContextCatalog.getById('spaceship-cockpit');
|
||||
|
||||
// Get contexts by category
|
||||
const vehicles = ContextCatalog.getByCategory('vehicle');
|
||||
const costumes = ContextCatalog.getByCategory('costume');
|
||||
const pure = ContextCatalog.getByCategory('pure');
|
||||
|
||||
// Get contexts by avatar mode
|
||||
const headOnly = ContextCatalog.getByMode('HEAD_ONLY');
|
||||
const fullBody = ContextCatalog.getByMode('FULL_BODY');
|
||||
|
||||
// Get recommended contexts for a game type
|
||||
const rpgContexts = ContextCatalog.getRecommendedFor('rpg');
|
||||
const racingContexts = ContextCatalog.getRecommendedFor('racing');
|
||||
|
||||
// Search contexts
|
||||
const matches = ContextCatalog.search('knight');
|
||||
|
||||
// Filter contexts
|
||||
const filtered = ContextCatalog.filter({
|
||||
category: 'costume',
|
||||
mode: 'FULL_BODY',
|
||||
gameType: 'rpg'
|
||||
});
|
||||
|
||||
// Get random context
|
||||
const random = ContextCatalog.getRandom();
|
||||
const randomForType = ContextCatalog.getRandomForGameType('platformer');
|
||||
```
|
||||
|
||||
### Applying Context to Avatar
|
||||
|
||||
```javascript
|
||||
// Apply context to an avatar object
|
||||
const avatarWithContext = ContextRenderer.apply(avatar, 'spaceship-cockpit');
|
||||
|
||||
// Render the avatar with context
|
||||
ContextRenderer.render(avatarWithContext, ctx, x, y, {
|
||||
scale: 1.0,
|
||||
time: elapsedTime
|
||||
});
|
||||
|
||||
// Trigger an animation
|
||||
ContextRenderer.animate(avatarWithContext, 'celebrate');
|
||||
|
||||
// Update state for effects
|
||||
ContextRenderer.setState(avatarWithContext, {
|
||||
running: true,
|
||||
speed: 0.8,
|
||||
facingRight: true
|
||||
});
|
||||
```
|
||||
|
||||
### Context Object Structure
|
||||
|
||||
```javascript
|
||||
{
|
||||
id: 'context-id',
|
||||
name: 'Human Readable Name',
|
||||
category: 'vehicle' | 'costume' | 'pure',
|
||||
avatarMode: 'HEAD_ONLY' | 'HEAD_AND_SHOULDERS' | 'UPPER_BODY' | 'FULL_BODY',
|
||||
animations: ['idle', 'walk', 'attack', ...],
|
||||
defaultAnimation: 'idle',
|
||||
accessoryVisibility: {
|
||||
eyewear: true | false,
|
||||
headwear: true | false,
|
||||
effects: true | false
|
||||
},
|
||||
layerOrder: ['background', 'avatar', 'foreground'],
|
||||
recommendedFor: ['game-type-1', 'game-type-2'],
|
||||
description: 'Short description',
|
||||
avatarPosition: { x: 0.5, y: 0.5 },
|
||||
avatarScale: 1.0,
|
||||
props: [
|
||||
{ id: 'prop-id', anchor: 'rightArm', offset: { x: 0, y: 0 } }
|
||||
],
|
||||
contextEffects: {
|
||||
effectName: { type: 'effect-type', ... }
|
||||
},
|
||||
renderBackground: function(ctx, width, height, time, options) { ... },
|
||||
renderForeground: function(ctx, width, height, time, options) { ... },
|
||||
renderCostumeUnder: function(ctx, avatar, x, y, scale, transforms, time) { ... },
|
||||
renderCostumeOver: function(ctx, avatar, x, y, scale, transforms, time) { ... }
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Statistics
|
||||
|
||||
- **Total Contexts**: 26
|
||||
- **Vehicle Contexts**: 12
|
||||
- **Costume Contexts**: 10
|
||||
- **Pure Contexts**: 4
|
||||
- **Version**: 1.0.0
|
||||
- **Last Updated**: 2026-02-05
|
||||
|
||||
---
|
||||
|
||||
## Source Files
|
||||
|
||||
- `/frontend/public/assets/avatar/contextCatalog.js` - Main catalog aggregator
|
||||
- `/frontend/public/assets/avatar/contextRenderer.js` - Rendering engine
|
||||
- `/frontend/public/assets/avatar/contexts/vehicles.js` - Vehicle context definitions (12)
|
||||
- `/frontend/public/assets/avatar/contexts/costumes.js` - Costume context definitions (10)
|
||||
- `/frontend/public/assets/avatar/contexts/pure.js` - Pure context definitions (4)
|
||||
Reference in New Issue
Block a user