Initial commit

This commit is contained in:
Allen
2026-04-30 02:14:25 +00:00
commit 7090e6f01d
243 changed files with 115122 additions and 0 deletions
+347
View File
@@ -0,0 +1,347 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Pong</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body { width: 100%; height: 100%; overflow: hidden; background: #000; touch-action: none; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="game"></canvas>
<script>
const AudioContext = window.AudioContext || window.webkitAudioContext;
let audioCtx = null;
let musicEnabled = true;
let sfxEnabled = true;
let musicPlaying = false;
function initAudio() {
if (!audioCtx) audioCtx = new AudioContext();
if (audioCtx.state === 'suspended') audioCtx.resume();
}
// Retro arcade melody
const melody = [
{n: 392, d: 0.2}, {n: 440, d: 0.2}, {n: 494, d: 0.2}, {n: 523, d: 0.4},
{n: 494, d: 0.2}, {n: 440, d: 0.2}, {n: 392, d: 0.4},
{n: 330, d: 0.2}, {n: 349, d: 0.2}, {n: 392, d: 0.2}, {n: 440, d: 0.4},
{n: 392, d: 0.2}, {n: 349, d: 0.2}, {n: 330, d: 0.4},
{n: 294, d: 0.2}, {n: 330, d: 0.2}, {n: 349, d: 0.2}, {n: 392, d: 0.4},
{n: 440, d: 0.2}, {n: 494, d: 0.2}, {n: 523, d: 0.4}, {n: 0, d: 0.4}
];
const bass = [
{n: 98, d: 0.4}, {n: 98, d: 0.4}, {n: 110, d: 0.4}, {n: 110, d: 0.4},
{n: 82, d: 0.4}, {n: 82, d: 0.4}, {n: 98, d: 0.4}, {n: 98, d: 0.4},
{n: 73, d: 0.4}, {n: 73, d: 0.4}, {n: 82, d: 0.4}, {n: 82, d: 0.4},
{n: 98, d: 0.4}, {n: 110, d: 0.4}, {n: 131, d: 0.8}
];
let melodyIdx = 0, bassIdx = 0;
let nextMelody = 0, nextBass = 0;
function playTone(freq, dur, type = 'square', vol = 0.12) {
if (!audioCtx || !musicEnabled || freq === 0) return;
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.type = type;
osc.frequency.value = freq;
gain.gain.setValueAtTime(vol, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + dur * 0.9);
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + dur);
}
function playSfx(type) {
if (!audioCtx || !sfxEnabled) return;
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
if (type === 'hit') {
osc.frequency.value = 440;
gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.1);
} else if (type === 'score') {
osc.frequency.setValueAtTime(523, audioCtx.currentTime);
osc.frequency.setValueAtTime(659, audioCtx.currentTime + 0.1);
gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.2);
} else if (type === 'wall') {
osc.frequency.value = 220;
gain.gain.setValueAtTime(0.15, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.05);
}
osc.type = 'square';
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + 0.3);
}
function updateMusic() {
if (!audioCtx || !musicEnabled || !musicPlaying) return;
const now = audioCtx.currentTime;
if (now >= nextMelody) {
const note = melody[melodyIdx];
playTone(note.n, note.d, 'square', 0.1);
nextMelody = now + note.d;
melodyIdx = (melodyIdx + 1) % melody.length;
}
if (now >= nextBass) {
const note = bass[bassIdx];
playTone(note.n, note.d, 'triangle', 0.18);
nextBass = now + note.d;
bassIdx = (bassIdx + 1) % bass.length;
}
}
function startMusic() {
if (!musicPlaying && musicEnabled) {
initAudio();
musicPlaying = true;
nextMelody = audioCtx.currentTime;
nextBass = audioCtx.currentTime;
}
}
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
let W, H, safeTop, safeBottom;
function resize() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
safeTop = H * 0.1;
safeBottom = H * 0.9;
}
resize();
window.addEventListener('resize', resize);
let gameRunning = false;
let gameOver = false;
let playerScore = 0;
let cpuScore = 0;
const winScore = 7;
const paddleW = 15;
const paddleH = 100;
const ballSize = 12;
let ballSpeed = 3;
const player = { y: 0, speed: 8 };
const cpu = { y: 0, speed: 2, mistakeChance: 0.35 };
const ball = { x: 0, y: 0, dx: 0, dy: 0 };
let targetY = H / 2;
let keys = { up: false, down: false };
function resetBall(towardPlayer = true) {
ball.x = W / 2;
ball.y = H / 2;
const angle = (Math.random() - 0.5) * Math.PI / 3;
ball.dx = (towardPlayer ? -1 : 1) * Math.cos(angle) * ballSpeed;
ball.dy = Math.sin(angle) * ballSpeed;
}
function init() {
playerScore = 0;
cpuScore = 0;
ballSpeed = 3;
cpu.speed = 2;
cpu.mistakeChance = 0.35;
player.y = H / 2 - paddleH / 2;
cpu.y = H / 2 - paddleH / 2;
resetBall(true);
gameOver = false;
gameRunning = true;
startMusic();
}
document.addEventListener('keydown', e => {
if (e.key === 'ArrowUp' || e.key === 'w') keys.up = true;
if (e.key === 'ArrowDown' || e.key === 's') keys.down = true;
if ((e.key === ' ' || e.key === 'Enter') && gameOver) init();
initAudio();
});
document.addEventListener('keyup', e => {
if (e.key === 'ArrowUp' || e.key === 'w') keys.up = false;
if (e.key === 'ArrowDown' || e.key === 's') keys.down = false;
});
canvas.addEventListener('mousemove', e => { targetY = e.clientY; });
canvas.addEventListener('click', () => { initAudio(); if (gameOver) init(); });
canvas.addEventListener('touchstart', e => {
e.preventDefault();
initAudio();
if (gameOver) init();
targetY = e.touches[0].clientY;
});
canvas.addEventListener('touchmove', e => {
e.preventDefault();
targetY = e.touches[0].clientY;
});
function update() {
if (!gameRunning || gameOver) return;
// Player movement
if (keys.up) player.y -= player.speed;
if (keys.down) player.y += player.speed;
player.y += (targetY - player.y - paddleH / 2) * 0.1;
player.y = Math.max(safeTop, Math.min(safeBottom - paddleH, player.y));
// CPU movement (makes mistakes)
const cpuTarget = ball.y - paddleH / 2;
let dir = Math.sign(cpuTarget - cpu.y);
if (Math.random() < cpu.mistakeChance) dir = -dir;
if (Math.abs(cpuTarget - cpu.y) > 15) cpu.y += dir * cpu.speed;
cpu.y = Math.max(safeTop, Math.min(safeBottom - paddleH, cpu.y));
// Ball movement
ball.x += ball.dx;
ball.y += ball.dy;
// Top/bottom walls
if (ball.y - ballSize < safeTop || ball.y + ballSize > safeBottom) {
ball.dy = -ball.dy;
ball.y = Math.max(safeTop + ballSize, Math.min(safeBottom - ballSize, ball.y));
playSfx('wall');
}
// Player paddle
if (ball.dx < 0 && ball.x - ballSize <= 30 + paddleW &&
ball.x > 30 && ball.y >= player.y - 10 && ball.y <= player.y + paddleH + 10) {
ball.dx = Math.abs(ball.dx) * 1.02;
ball.dy += ((ball.y - player.y - paddleH / 2) / paddleH) * 3;
playSfx('hit');
}
// CPU paddle
if (ball.dx > 0 && ball.x + ballSize >= W - 30 - paddleW &&
ball.x < W - 30 && ball.y >= cpu.y - 10 && ball.y <= cpu.y + paddleH + 10) {
ball.dx = -Math.abs(ball.dx) * 1.02;
ball.dy += ((ball.y - cpu.y - paddleH / 2) / paddleH) * 3;
playSfx('hit');
}
// Scoring
if (ball.x < 0) {
cpuScore++;
playSfx('score');
if (cpuScore >= winScore) { gameOver = true; gameRunning = false; }
else resetBall(true);
}
if (ball.x > W) {
playerScore++;
playSfx('score');
if (cpu.mistakeChance > 0.15) cpu.mistakeChance -= 0.03;
if (cpu.speed < 3.5) cpu.speed += 0.15;
if (playerScore >= winScore) { gameOver = true; gameRunning = false; }
else resetBall(false);
}
updateMusic();
}
function draw() {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, W, H);
// Safe zones
ctx.fillStyle = '#111';
ctx.fillRect(0, 0, W, safeTop);
ctx.fillRect(0, safeBottom, W, H - safeBottom);
// Center line
ctx.setLineDash([15, 15]);
ctx.strokeStyle = '#333';
ctx.lineWidth = 4;
ctx.beginPath();
ctx.moveTo(W / 2, safeTop);
ctx.lineTo(W / 2, safeBottom);
ctx.stroke();
ctx.setLineDash([]);
// Scores
ctx.fillStyle = '#0f0';
ctx.font = 'bold 48px monospace';
ctx.textAlign = 'center';
ctx.fillText(playerScore, W / 4, safeTop - 15);
ctx.fillStyle = '#f00';
ctx.fillText(cpuScore, W * 3 / 4, safeTop - 15);
// Labels
ctx.font = '16px Arial';
ctx.fillStyle = '#0f0';
ctx.fillText('YOU', W / 4, 20);
ctx.fillStyle = '#f00';
ctx.fillText('CPU', W * 3 / 4, 20);
// Paddles
ctx.fillStyle = '#0f0';
ctx.shadowColor = '#0f0';
ctx.shadowBlur = 15;
ctx.fillRect(30, player.y, paddleW, paddleH);
ctx.fillStyle = '#f00';
ctx.shadowColor = '#f00';
ctx.fillRect(W - 30 - paddleW, cpu.y, paddleW, paddleH);
ctx.shadowBlur = 0;
// Ball
ctx.fillStyle = '#fff';
ctx.shadowColor = '#fff';
ctx.shadowBlur = 10;
ctx.beginPath();
ctx.arc(ball.x, ball.y, ballSize, 0, Math.PI * 2);
ctx.fill();
ctx.shadowBlur = 0;
if (gameOver) {
ctx.fillStyle = 'rgba(0,0,0,0.85)';
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = playerScore >= winScore ? '#0f0' : '#f00';
ctx.font = 'bold 40px Arial';
ctx.textAlign = 'center';
ctx.fillText(playerScore >= winScore ? 'YOU WIN!' : 'CPU WINS', W / 2, H / 2 - 30);
ctx.fillStyle = '#fff';
ctx.font = '24px Arial';
ctx.fillText(`${playerScore} - ${cpuScore}`, W / 2, H / 2 + 20);
ctx.fillStyle = '#0f0';
ctx.beginPath();
ctx.roundRect(W / 2 - 100, H / 2 + 50, 200, 50, 10);
ctx.fill();
ctx.fillStyle = '#000';
ctx.font = 'bold 18px Arial';
ctx.fillText('TAP TO PLAY AGAIN', W / 2, H / 2 + 82);
}
}
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
window.gameScore = 0;
Object.defineProperty(window, 'gameScore', { get: () => playerScore * 100 });
window.pauseGame = () => { gameRunning = false; musicPlaying = false; };
window.resumeGame = () => { if (!gameOver) { gameRunning = true; startMusic(); } };
window.setMusicEnabled = (v) => { musicEnabled = v; if (!v) musicPlaying = false; };
window.setSfxEnabled = (v) => { sfxEnabled = v; };
init();
gameLoop();
</script>
</body>
</html>