348 lines
10 KiB
HTML
348 lines
10 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>Pong</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body { width: 100%; height: 100%; overflow: hidden; background: #000; touch-action: none; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<canvas id="game"></canvas>
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<script>
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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let audioCtx = null;
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let musicEnabled = true;
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let sfxEnabled = true;
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let musicPlaying = false;
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function initAudio() {
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if (!audioCtx) audioCtx = new AudioContext();
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if (audioCtx.state === 'suspended') audioCtx.resume();
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}
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// Retro arcade melody
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const melody = [
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{n: 392, d: 0.2}, {n: 440, d: 0.2}, {n: 494, d: 0.2}, {n: 523, d: 0.4},
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{n: 494, d: 0.2}, {n: 440, d: 0.2}, {n: 392, d: 0.4},
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{n: 330, d: 0.2}, {n: 349, d: 0.2}, {n: 392, d: 0.2}, {n: 440, d: 0.4},
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{n: 392, d: 0.2}, {n: 349, d: 0.2}, {n: 330, d: 0.4},
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{n: 294, d: 0.2}, {n: 330, d: 0.2}, {n: 349, d: 0.2}, {n: 392, d: 0.4},
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{n: 440, d: 0.2}, {n: 494, d: 0.2}, {n: 523, d: 0.4}, {n: 0, d: 0.4}
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];
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const bass = [
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{n: 98, d: 0.4}, {n: 98, d: 0.4}, {n: 110, d: 0.4}, {n: 110, d: 0.4},
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{n: 82, d: 0.4}, {n: 82, d: 0.4}, {n: 98, d: 0.4}, {n: 98, d: 0.4},
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{n: 73, d: 0.4}, {n: 73, d: 0.4}, {n: 82, d: 0.4}, {n: 82, d: 0.4},
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{n: 98, d: 0.4}, {n: 110, d: 0.4}, {n: 131, d: 0.8}
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];
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let melodyIdx = 0, bassIdx = 0;
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let nextMelody = 0, nextBass = 0;
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function playTone(freq, dur, type = 'square', vol = 0.12) {
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if (!audioCtx || !musicEnabled || freq === 0) return;
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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osc.type = type;
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osc.frequency.value = freq;
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gain.gain.setValueAtTime(vol, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + dur * 0.9);
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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osc.start();
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osc.stop(audioCtx.currentTime + dur);
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}
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function playSfx(type) {
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if (!audioCtx || !sfxEnabled) return;
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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if (type === 'hit') {
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osc.frequency.value = 440;
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gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.1);
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} else if (type === 'score') {
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osc.frequency.setValueAtTime(523, audioCtx.currentTime);
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osc.frequency.setValueAtTime(659, audioCtx.currentTime + 0.1);
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gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.2);
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} else if (type === 'wall') {
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osc.frequency.value = 220;
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gain.gain.setValueAtTime(0.15, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.05);
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}
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osc.type = 'square';
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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osc.start();
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osc.stop(audioCtx.currentTime + 0.3);
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}
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function updateMusic() {
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if (!audioCtx || !musicEnabled || !musicPlaying) return;
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const now = audioCtx.currentTime;
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if (now >= nextMelody) {
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const note = melody[melodyIdx];
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playTone(note.n, note.d, 'square', 0.1);
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nextMelody = now + note.d;
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melodyIdx = (melodyIdx + 1) % melody.length;
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}
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if (now >= nextBass) {
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const note = bass[bassIdx];
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playTone(note.n, note.d, 'triangle', 0.18);
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nextBass = now + note.d;
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bassIdx = (bassIdx + 1) % bass.length;
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}
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}
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function startMusic() {
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if (!musicPlaying && musicEnabled) {
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initAudio();
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musicPlaying = true;
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nextMelody = audioCtx.currentTime;
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nextBass = audioCtx.currentTime;
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}
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}
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const canvas = document.getElementById('game');
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const ctx = canvas.getContext('2d');
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let W, H, safeTop, safeBottom;
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function resize() {
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W = window.innerWidth;
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H = window.innerHeight;
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canvas.width = W;
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canvas.height = H;
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safeTop = H * 0.1;
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safeBottom = H * 0.9;
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}
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resize();
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window.addEventListener('resize', resize);
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let gameRunning = false;
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let gameOver = false;
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let playerScore = 0;
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let cpuScore = 0;
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const winScore = 7;
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const paddleW = 15;
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const paddleH = 100;
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const ballSize = 12;
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let ballSpeed = 3;
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const player = { y: 0, speed: 8 };
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const cpu = { y: 0, speed: 2, mistakeChance: 0.35 };
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const ball = { x: 0, y: 0, dx: 0, dy: 0 };
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let targetY = H / 2;
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let keys = { up: false, down: false };
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function resetBall(towardPlayer = true) {
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ball.x = W / 2;
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ball.y = H / 2;
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const angle = (Math.random() - 0.5) * Math.PI / 3;
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ball.dx = (towardPlayer ? -1 : 1) * Math.cos(angle) * ballSpeed;
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ball.dy = Math.sin(angle) * ballSpeed;
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}
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function init() {
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playerScore = 0;
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cpuScore = 0;
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ballSpeed = 3;
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cpu.speed = 2;
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cpu.mistakeChance = 0.35;
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player.y = H / 2 - paddleH / 2;
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cpu.y = H / 2 - paddleH / 2;
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resetBall(true);
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gameOver = false;
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gameRunning = true;
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startMusic();
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}
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document.addEventListener('keydown', e => {
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if (e.key === 'ArrowUp' || e.key === 'w') keys.up = true;
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if (e.key === 'ArrowDown' || e.key === 's') keys.down = true;
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if ((e.key === ' ' || e.key === 'Enter') && gameOver) init();
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initAudio();
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});
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document.addEventListener('keyup', e => {
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if (e.key === 'ArrowUp' || e.key === 'w') keys.up = false;
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if (e.key === 'ArrowDown' || e.key === 's') keys.down = false;
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});
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canvas.addEventListener('mousemove', e => { targetY = e.clientY; });
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canvas.addEventListener('click', () => { initAudio(); if (gameOver) init(); });
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canvas.addEventListener('touchstart', e => {
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e.preventDefault();
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initAudio();
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if (gameOver) init();
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targetY = e.touches[0].clientY;
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});
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canvas.addEventListener('touchmove', e => {
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e.preventDefault();
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targetY = e.touches[0].clientY;
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});
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function update() {
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if (!gameRunning || gameOver) return;
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// Player movement
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if (keys.up) player.y -= player.speed;
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if (keys.down) player.y += player.speed;
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player.y += (targetY - player.y - paddleH / 2) * 0.1;
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player.y = Math.max(safeTop, Math.min(safeBottom - paddleH, player.y));
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// CPU movement (makes mistakes)
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const cpuTarget = ball.y - paddleH / 2;
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let dir = Math.sign(cpuTarget - cpu.y);
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if (Math.random() < cpu.mistakeChance) dir = -dir;
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if (Math.abs(cpuTarget - cpu.y) > 15) cpu.y += dir * cpu.speed;
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cpu.y = Math.max(safeTop, Math.min(safeBottom - paddleH, cpu.y));
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// Ball movement
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ball.x += ball.dx;
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ball.y += ball.dy;
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// Top/bottom walls
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if (ball.y - ballSize < safeTop || ball.y + ballSize > safeBottom) {
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ball.dy = -ball.dy;
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ball.y = Math.max(safeTop + ballSize, Math.min(safeBottom - ballSize, ball.y));
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playSfx('wall');
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}
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// Player paddle
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if (ball.dx < 0 && ball.x - ballSize <= 30 + paddleW &&
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ball.x > 30 && ball.y >= player.y - 10 && ball.y <= player.y + paddleH + 10) {
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ball.dx = Math.abs(ball.dx) * 1.02;
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ball.dy += ((ball.y - player.y - paddleH / 2) / paddleH) * 3;
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playSfx('hit');
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}
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// CPU paddle
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if (ball.dx > 0 && ball.x + ballSize >= W - 30 - paddleW &&
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ball.x < W - 30 && ball.y >= cpu.y - 10 && ball.y <= cpu.y + paddleH + 10) {
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ball.dx = -Math.abs(ball.dx) * 1.02;
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ball.dy += ((ball.y - cpu.y - paddleH / 2) / paddleH) * 3;
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playSfx('hit');
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}
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// Scoring
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if (ball.x < 0) {
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cpuScore++;
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playSfx('score');
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if (cpuScore >= winScore) { gameOver = true; gameRunning = false; }
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else resetBall(true);
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}
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if (ball.x > W) {
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playerScore++;
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playSfx('score');
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if (cpu.mistakeChance > 0.15) cpu.mistakeChance -= 0.03;
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if (cpu.speed < 3.5) cpu.speed += 0.15;
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if (playerScore >= winScore) { gameOver = true; gameRunning = false; }
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else resetBall(false);
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}
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updateMusic();
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}
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function draw() {
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ctx.fillStyle = '#000';
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ctx.fillRect(0, 0, W, H);
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// Safe zones
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ctx.fillStyle = '#111';
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ctx.fillRect(0, 0, W, safeTop);
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ctx.fillRect(0, safeBottom, W, H - safeBottom);
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// Center line
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ctx.setLineDash([15, 15]);
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ctx.strokeStyle = '#333';
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ctx.lineWidth = 4;
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ctx.beginPath();
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ctx.moveTo(W / 2, safeTop);
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ctx.lineTo(W / 2, safeBottom);
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ctx.stroke();
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ctx.setLineDash([]);
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// Scores
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ctx.fillStyle = '#0f0';
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ctx.font = 'bold 48px monospace';
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ctx.textAlign = 'center';
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ctx.fillText(playerScore, W / 4, safeTop - 15);
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ctx.fillStyle = '#f00';
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ctx.fillText(cpuScore, W * 3 / 4, safeTop - 15);
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// Labels
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ctx.font = '16px Arial';
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ctx.fillStyle = '#0f0';
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ctx.fillText('YOU', W / 4, 20);
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ctx.fillStyle = '#f00';
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ctx.fillText('CPU', W * 3 / 4, 20);
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// Paddles
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ctx.fillStyle = '#0f0';
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ctx.shadowColor = '#0f0';
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ctx.shadowBlur = 15;
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ctx.fillRect(30, player.y, paddleW, paddleH);
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ctx.fillStyle = '#f00';
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ctx.shadowColor = '#f00';
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ctx.fillRect(W - 30 - paddleW, cpu.y, paddleW, paddleH);
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ctx.shadowBlur = 0;
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// Ball
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ctx.fillStyle = '#fff';
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ctx.shadowColor = '#fff';
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ctx.shadowBlur = 10;
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ctx.beginPath();
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ctx.arc(ball.x, ball.y, ballSize, 0, Math.PI * 2);
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ctx.fill();
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ctx.shadowBlur = 0;
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if (gameOver) {
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ctx.fillStyle = 'rgba(0,0,0,0.85)';
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ctx.fillRect(0, 0, W, H);
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ctx.fillStyle = playerScore >= winScore ? '#0f0' : '#f00';
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ctx.font = 'bold 40px Arial';
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ctx.textAlign = 'center';
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ctx.fillText(playerScore >= winScore ? 'YOU WIN!' : 'CPU WINS', W / 2, H / 2 - 30);
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ctx.fillStyle = '#fff';
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ctx.font = '24px Arial';
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ctx.fillText(`${playerScore} - ${cpuScore}`, W / 2, H / 2 + 20);
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ctx.fillStyle = '#0f0';
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ctx.beginPath();
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ctx.roundRect(W / 2 - 100, H / 2 + 50, 200, 50, 10);
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ctx.fill();
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ctx.fillStyle = '#000';
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ctx.font = 'bold 18px Arial';
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ctx.fillText('TAP TO PLAY AGAIN', W / 2, H / 2 + 82);
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}
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}
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function gameLoop() {
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update();
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draw();
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requestAnimationFrame(gameLoop);
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}
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window.gameScore = 0;
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Object.defineProperty(window, 'gameScore', { get: () => playerScore * 100 });
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window.pauseGame = () => { gameRunning = false; musicPlaying = false; };
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window.resumeGame = () => { if (!gameOver) { gameRunning = true; startMusic(); } };
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window.setMusicEnabled = (v) => { musicEnabled = v; if (!v) musicPlaying = false; };
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window.setSfxEnabled = (v) => { sfxEnabled = v; };
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init();
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gameLoop();
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</script>
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</body>
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</html>
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