446 lines
13 KiB
HTML
446 lines
13 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>2048</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body { width: 100%; height: 100%; overflow: hidden; background: #faf8ef; touch-action: none; font-family: Arial, sans-serif; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<canvas id="game"></canvas>
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<script>
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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let audioCtx = null;
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let musicEnabled = true;
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let sfxEnabled = true;
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let musicPlaying = false;
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function initAudio() {
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if (!audioCtx) audioCtx = new AudioContext();
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if (audioCtx.state === 'suspended') audioCtx.resume();
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}
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// Calm puzzle melody
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const melody = [
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{n: 392, d: 0.4}, {n: 440, d: 0.4}, {n: 494, d: 0.4}, {n: 523, d: 0.8},
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{n: 494, d: 0.4}, {n: 440, d: 0.4}, {n: 392, d: 0.8},
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{n: 330, d: 0.4}, {n: 349, d: 0.4}, {n: 392, d: 0.4}, {n: 440, d: 0.8},
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{n: 392, d: 0.4}, {n: 349, d: 0.4}, {n: 330, d: 0.8}, {n: 0, d: 0.4}
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];
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const bass = [
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{n: 98, d: 0.8}, {n: 110, d: 0.8}, {n: 131, d: 0.8}, {n: 110, d: 0.8},
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{n: 82, d: 0.8}, {n: 87, d: 0.8}, {n: 98, d: 0.8}, {n: 110, d: 0.8}
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];
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let melodyIdx = 0, bassIdx = 0, nextMelody = 0, nextBass = 0;
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function playTone(freq, dur, type = 'square', vol = 0.08) {
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if (!audioCtx || !musicEnabled || freq === 0) return;
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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osc.type = type;
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osc.frequency.value = freq;
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gain.gain.setValueAtTime(vol, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + dur * 0.9);
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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osc.start();
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osc.stop(audioCtx.currentTime + dur);
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}
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function playSfx(type) {
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if (!audioCtx || !sfxEnabled) return;
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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if (type === 'move') {
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osc.frequency.value = 300;
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gain.gain.setValueAtTime(0.1, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.05);
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} else if (type === 'merge') {
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osc.frequency.setValueAtTime(400, audioCtx.currentTime);
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osc.frequency.setValueAtTime(600, audioCtx.currentTime + 0.05);
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gain.gain.setValueAtTime(0.15, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.1);
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} else if (type === 'win') {
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osc.frequency.setValueAtTime(523, audioCtx.currentTime);
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osc.frequency.setValueAtTime(659, audioCtx.currentTime + 0.15);
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osc.frequency.setValueAtTime(784, audioCtx.currentTime + 0.3);
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osc.frequency.setValueAtTime(1047, audioCtx.currentTime + 0.45);
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gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.6);
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} else if (type === 'lose') {
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osc.frequency.setValueAtTime(300, audioCtx.currentTime);
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osc.frequency.exponentialRampToValueAtTime(100, audioCtx.currentTime + 0.4);
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gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.4);
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}
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osc.type = 'square';
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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osc.start();
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osc.stop(audioCtx.currentTime + 0.7);
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}
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function updateMusic() {
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if (!audioCtx || !musicEnabled || !musicPlaying) return;
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const now = audioCtx.currentTime;
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if (now >= nextMelody) {
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const note = melody[melodyIdx];
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playTone(note.n, note.d, 'triangle', 0.06);
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nextMelody = now + note.d;
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melodyIdx = (melodyIdx + 1) % melody.length;
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}
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if (now >= nextBass) {
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const note = bass[bassIdx];
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playTone(note.n, note.d, 'triangle', 0.1);
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nextBass = now + note.d;
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bassIdx = (bassIdx + 1) % bass.length;
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}
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}
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function startMusic() {
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if (!musicPlaying && musicEnabled) {
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initAudio();
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musicPlaying = true;
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nextMelody = audioCtx.currentTime;
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nextBass = audioCtx.currentTime;
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}
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}
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const canvas = document.getElementById('game');
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const ctx = canvas.getContext('2d');
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let W, H, safeTop, safeBottom;
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function resize() {
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W = window.innerWidth;
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H = window.innerHeight;
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canvas.width = W;
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canvas.height = H;
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safeTop = H * 0.1;
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safeBottom = H * 0.9;
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}
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resize();
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window.addEventListener('resize', resize);
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const SIZE = 4;
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let grid = [];
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let score = 0;
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let bestScore = 0;
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let gameOver = false;
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let won = false;
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let gameRunning = false;
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const COLORS = {
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0: '#cdc1b4',
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2: '#eee4da',
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4: '#ede0c8',
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8: '#f2b179',
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16: '#f59563',
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32: '#f67c5f',
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64: '#f65e3b',
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128: '#edcf72',
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256: '#edcc61',
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512: '#edc850',
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1024: '#edc53f',
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2048: '#edc22e'
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};
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const TEXT_COLORS = {
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2: '#776e65',
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4: '#776e65'
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};
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function createGrid() {
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grid = [];
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for (let r = 0; r < SIZE; r++) {
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grid.push(new Array(SIZE).fill(0));
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}
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}
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function addRandomTile() {
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const empty = [];
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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if (grid[r][c] === 0) empty.push({r, c});
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}
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}
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if (empty.length > 0) {
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const {r, c} = empty[Math.floor(Math.random() * empty.length)];
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grid[r][c] = Math.random() < 0.9 ? 2 : 4;
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}
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}
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function init() {
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createGrid();
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score = 0;
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gameOver = false;
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won = false;
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gameRunning = true;
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addRandomTile();
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addRandomTile();
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startMusic();
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}
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function canMove() {
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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if (grid[r][c] === 0) return true;
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if (c < SIZE - 1 && grid[r][c] === grid[r][c + 1]) return true;
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if (r < SIZE - 1 && grid[r][c] === grid[r + 1][c]) return true;
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}
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}
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return false;
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}
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function move(direction) {
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if (gameOver) return false;
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let moved = false;
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let merged = false;
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const rotateGrid = (times) => {
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for (let t = 0; t < times; t++) {
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const newGrid = [];
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for (let r = 0; r < SIZE; r++) {
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newGrid.push([]);
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for (let c = 0; c < SIZE; c++) {
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newGrid[r].push(grid[SIZE - 1 - c][r]);
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}
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}
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grid = newGrid;
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}
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};
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// Rotate so we always move left
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const rotations = {left: 0, up: 1, right: 2, down: 3};
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rotateGrid(rotations[direction]);
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// Move and merge left
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for (let r = 0; r < SIZE; r++) {
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const row = grid[r].filter(v => v !== 0);
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const newRow = [];
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for (let i = 0; i < row.length; i++) {
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if (i < row.length - 1 && row[i] === row[i + 1]) {
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const mergedValue = row[i] * 2;
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newRow.push(mergedValue);
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score += mergedValue;
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if (mergedValue === 2048 && !won) {
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won = true;
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playSfx('win');
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}
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i++;
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merged = true;
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} else {
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newRow.push(row[i]);
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}
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}
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while (newRow.length < SIZE) newRow.push(0);
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for (let c = 0; c < SIZE; c++) {
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if (grid[r][c] !== newRow[c]) moved = true;
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grid[r][c] = newRow[c];
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}
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}
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// Rotate back
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rotateGrid((4 - rotations[direction]) % 4);
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if (moved) {
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addRandomTile();
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if (merged) playSfx('merge');
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else playSfx('move');
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if (!canMove()) {
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gameOver = true;
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gameRunning = false;
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playSfx('lose');
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}
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if (score > bestScore) bestScore = score;
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}
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return moved;
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}
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document.addEventListener('keydown', e => {
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initAudio();
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if (e.key === 'ArrowLeft' || e.key === 'a') { move('left'); e.preventDefault(); }
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if (e.key === 'ArrowRight' || e.key === 'd') { move('right'); e.preventDefault(); }
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if (e.key === 'ArrowUp' || e.key === 'w') { move('up'); e.preventDefault(); }
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if (e.key === 'ArrowDown' || e.key === 's') { move('down'); e.preventDefault(); }
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if ((e.key === ' ' || e.key === 'Enter') && gameOver) init();
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});
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let touchStartX = 0, touchStartY = 0;
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canvas.addEventListener('click', e => {
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initAudio();
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if (gameOver) init();
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});
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canvas.addEventListener('touchstart', e => {
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e.preventDefault();
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initAudio();
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if (gameOver) { init(); return; }
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touchStartX = e.touches[0].clientX;
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touchStartY = e.touches[0].clientY;
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});
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canvas.addEventListener('touchend', e => {
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e.preventDefault();
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const dx = e.changedTouches[0].clientX - touchStartX;
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const dy = e.changedTouches[0].clientY - touchStartY;
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if (Math.abs(dx) < 20 && Math.abs(dy) < 20) return;
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if (Math.abs(dx) > Math.abs(dy)) {
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move(dx > 0 ? 'right' : 'left');
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} else {
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move(dy > 0 ? 'down' : 'up');
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}
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});
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canvas.addEventListener('mousedown', e => { touchStartX = e.clientX; touchStartY = e.clientY; });
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canvas.addEventListener('mouseup', e => {
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const dx = e.clientX - touchStartX;
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const dy = e.clientY - touchStartY;
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if (Math.abs(dx) < 20 && Math.abs(dy) < 20) return;
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if (Math.abs(dx) > Math.abs(dy)) {
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move(dx > 0 ? 'right' : 'left');
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} else {
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move(dy > 0 ? 'down' : 'up');
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}
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});
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function update() {
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updateMusic();
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}
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function draw() {
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// Background
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ctx.fillStyle = '#faf8ef';
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ctx.fillRect(0, 0, W, H);
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// Safe zones
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ctx.fillStyle = '#f0e6d3';
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ctx.fillRect(0, 0, W, safeTop);
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ctx.fillRect(0, safeBottom, W, H - safeBottom);
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// Header
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ctx.fillStyle = '#776e65';
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ctx.font = 'bold 28px Arial';
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ctx.textAlign = 'center';
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ctx.fillText('2048', W / 2, 40);
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ctx.font = 'bold 18px Arial';
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ctx.textAlign = 'left';
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ctx.fillText(`Score: ${score}`, 20, 35);
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ctx.textAlign = 'right';
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ctx.fillText(`Best: ${bestScore}`, W - 20, 35);
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// Calculate board size
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const availH = safeBottom - safeTop - 40;
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const availW = W - 40;
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const boardSize = Math.min(availW, availH);
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const cellPadding = 8;
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const cellSize = (boardSize - cellPadding * (SIZE + 1)) / SIZE;
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const boardX = (W - boardSize) / 2;
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const boardY = safeTop + 20 + (availH - boardSize) / 2;
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// Board background
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ctx.fillStyle = '#bbada0';
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ctx.beginPath();
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ctx.roundRect(boardX, boardY, boardSize, boardSize, 10);
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ctx.fill();
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// Tiles
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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const x = boardX + cellPadding + c * (cellSize + cellPadding);
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const y = boardY + cellPadding + r * (cellSize + cellPadding);
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const value = grid[r][c];
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ctx.fillStyle = COLORS[value] || '#3c3a32';
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ctx.beginPath();
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ctx.roundRect(x, y, cellSize, cellSize, 6);
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ctx.fill();
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if (value > 0) {
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ctx.fillStyle = TEXT_COLORS[value] || '#f9f6f2';
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const fontSize = value >= 1024 ? cellSize * 0.35 : value >= 128 ? cellSize * 0.4 : cellSize * 0.5;
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ctx.font = `bold ${fontSize}px Arial`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(value, x + cellSize / 2, y + cellSize / 2);
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}
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}
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}
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// Controls hint
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ctx.fillStyle = '#776e65';
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ctx.font = '14px Arial';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'alphabetic';
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ctx.fillText('Swipe or Arrow Keys to move tiles', W / 2, safeBottom + 25);
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// Win message
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if (won && !gameOver) {
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ctx.fillStyle = 'rgba(237, 194, 46, 0.5)';
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ctx.fillRect(boardX, boardY, boardSize, boardSize);
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ctx.fillStyle = '#f9f6f2';
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ctx.font = 'bold 36px Arial';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText('You Win!', W / 2, (safeTop + safeBottom) / 2);
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ctx.font = '18px Arial';
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ctx.fillText('Keep playing!', W / 2, (safeTop + safeBottom) / 2 + 40);
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}
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// Game over
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if (gameOver) {
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ctx.fillStyle = 'rgba(238, 228, 218, 0.85)';
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ctx.fillRect(boardX, boardY, boardSize, boardSize);
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ctx.fillStyle = '#776e65';
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ctx.font = 'bold 36px Arial';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText('Game Over!', W / 2, (safeTop + safeBottom) / 2 - 30);
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ctx.font = '24px Arial';
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ctx.fillText(`Score: ${score}`, W / 2, (safeTop + safeBottom) / 2 + 10);
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ctx.fillStyle = '#8f7a66';
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ctx.beginPath();
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ctx.roundRect(W / 2 - 80, (safeTop + safeBottom) / 2 + 40, 160, 45, 8);
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ctx.fill();
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ctx.fillStyle = '#f9f6f2';
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ctx.font = 'bold 16px Arial';
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ctx.fillText('TAP TO RESTART', W / 2, (safeTop + safeBottom) / 2 + 68);
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}
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}
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function gameLoop() {
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update();
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draw();
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requestAnimationFrame(gameLoop);
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}
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window.gameScore = 0;
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Object.defineProperty(window, 'gameScore', { get: () => score });
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window.pauseGame = () => { gameRunning = false; musicPlaying = false; };
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window.resumeGame = () => { if (!gameOver) { gameRunning = true; startMusic(); } };
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window.setMusicEnabled = (v) => { musicEnabled = v; if (!v) musicPlaying = false; };
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window.setSfxEnabled = (v) => { sfxEnabled = v; };
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init();
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gameLoop();
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</script>
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</body>
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</html>
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