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2026-04-30 02:14:25 +00:00

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Context Catalog

Overview

26 game contexts that place avatars in themed scenarios. 3 categories: Vehicles (12), Costumes (10), Pure (4).

Each context defines:

  • Avatar Mode: How much of the avatar is visible (HEAD_ONLY, HEAD_AND_SHOULDERS, UPPER_BODY, FULL_BODY)
  • Animations: Available animation states for the avatar
  • Accessory Visibility: Which avatar accessories (eyewear, headwear, effects) are visible
  • Effects: Visual effects triggered by game states
  • Recommended For: Game types that work well with this context

Vehicle Contexts (12)

Vehicles place the avatar inside cockpits, vehicles, or as part of a flying/riding scenario.


spaceship-cockpit

  • ID: spaceship-cockpit
  • Mode: HEAD_ONLY
  • Description: Pilot a spacecraft through space
  • Background: Dark space with animated starfield, cockpit interior frame with side panels
  • Foreground: Cockpit glass with blue tint, HUD targeting reticle, control panel with blinking buttons, speed indicator
  • Animations: idle, bob, celebrate, hurt
  • Effects:
    • boost: Particle flames from rear
    • damage: Screen shake (intensity 5)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Space shooters, sci-fi games, arcade
  • Recommended Music: Epic/Intense
  • Recommended Backgrounds: Space, nebula, asteroid fields

race-car

  • ID: race-car
  • Mode: HEAD_AND_SHOULDERS
  • Description: Race at high speed on the track
  • Background: Sky gradient, road rushing past with animated lane markers, speed lines on sides
  • Foreground: Dashboard with curve, steering wheel, side mirrors with road reflections, speedometer and RPM gauges with animated needles
  • Animations: idle, bob, celebrate, hurt, turn-left, turn-right
  • Effects:
    • accelerate: Vertical blur
    • drift: Side particle effects
    • damage: Screen shake (intensity 8)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Racing games, driving simulations, arcade racers
  • Recommended Music: Intense, electronic
  • Recommended Backgrounds: Urban, track, highway

airplane

  • ID: airplane
  • Mode: HEAD_AND_SHOULDERS
  • Description: Fly through the clouds as a pilot
  • Background: Sky gradient (blue), animated clouds streaming past, cockpit interior sides
  • Foreground: Windshield frame with center divider, instrument panel with 5 gauges (animated needles), yoke/control column, altitude and heading displays
  • Animations: idle, bob, celebrate, hurt
  • Effects:
    • turbulence: Screen shake (intensity 3)
    • dive: Vertical blur
    • damage: Screen shake (intensity 10)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Flight simulators, arcade flyers
  • Recommended Music: Adventurous, orchestral
  • Recommended Backgrounds: Clouds, sky, mountains

flappy-style

  • ID: flappy-style
  • Mode: HEAD_ONLY
  • Description: Flap through obstacles as a flying character
  • Background: Transparent (game provides its own)
  • Foreground: Animated wing sprites on left and right sides with flapping motion, wing detail lines
  • Animations: idle, flap, fall, hurt
  • Effects:
    • flap: Vertical blur (intensity 2)
    • fall: Downward stretch
    • damage: Red flash
  • Accessory Visibility: Eyewear visible, Headwear hidden, Effects visible
  • Best For: Flappy-style games, casual mobile games, arcade
  • Recommended Music: Playful, casual
  • Recommended Backgrounds: Sky, pipes, obstacles

tank

  • ID: tank
  • Mode: HEAD_ONLY
  • Description: Command a battle tank
  • Background: Military green interior with radial gradient, riveted panel details, side screens with static effect
  • Foreground: Circular tank hatch frame with bolts, periscope view with crosshair at top, control panel with warning lights, ammo counter display
  • Animations: idle, bob, celebrate, hurt, aim
  • Effects:
    • fire: Yellow flash (intensity 10)
    • rumble: Screen shake (intensity 4)
    • damage: Screen shake (intensity 12)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Military shooters, strategy games, arcade combat
  • Recommended Music: Intense, military
  • Recommended Backgrounds: Battlefield, desert, urban warfare

pacman-style

  • ID: pacman-style
  • Mode: HEAD_ONLY
  • Description: Navigate mazes and eat pellets
  • Background: Transparent (game provides maze)
  • Foreground: Subtle mouth/chomp overlay effect
  • Animations: idle, chomp, hurt, power
  • Effects:
    • chomp: Scale pulse (rate 12)
    • power: Cyan glow
    • damage: Red flash
  • Accessory Visibility: Eyewear hidden, Headwear hidden, Effects visible
  • Best For: Maze games, arcade classics, retro games
  • Recommended Music: Retro, chiptune
  • Recommended Backgrounds: Maze walls, pellets

hoverboard

  • ID: hoverboard
  • Mode: UPPER_BODY
  • Description: Ride a futuristic hoverboard
  • Background: Ground rushing beneath with speed lines, shadow beneath board
  • Foreground: Animated hoverboard with hover glow effect, board body with gradient, cyan lights, hover jets with flicker
  • Animations: idle, bob, celebrate, hurt, lean-left, lean-right, jump
  • Effects:
    • idle: Bob motion (amplitude 3, rate 4)
    • boost: Cyan particle trail behind
    • jump: Upward stretch
    • damage: Screen shake (intensity 6)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Endless runners, racing games, arcade
  • Recommended Music: Electronic, futuristic
  • Recommended Backgrounds: City streets, futuristic

jetpack

  • ID: jetpack
  • Mode: UPPER_BODY
  • Description: Fly with a jetpack strapped to your back
  • Background: Sky gradient, clouds below, jetpack unit behind avatar (main body, fuel gauge, exhaust nozzles)
  • Foreground: Animated jet flames with flicker, smoke trail particles
  • Animations: idle, bob, celebrate, hurt, boost
  • Effects:
    • idle: Bob motion (amplitude 2, rate 2)
    • boost: Orange particle trail downward
    • damage: Screen shake (intensity 8)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Flying games, endless flyers, arcade shooters
  • Recommended Music: Action, adventure
  • Recommended Backgrounds: Sky, clouds, obstacles

mech-suit

  • ID: mech-suit
  • Mode: HEAD_ONLY
  • Description: Pilot a powerful mech suit
  • Background: Mech interior with radial gradient, side screens (radar with sweep, system status), interior frame elements
  • Foreground: Hexagonal chest window frame, HUD targeting brackets, control panel with joysticks, warning lights (blinking), status text
  • Animations: idle, bob, celebrate, hurt
  • Effects:
    • walk: Screen shake (intensity 2)
    • fire: Yellow flash
    • damage: Screen shake (intensity 10)
  • Accessory Visibility: Eyewear hidden, Headwear hidden, Effects visible
  • Best For: Mech combat, shooters, action games
  • Recommended Music: Epic, industrial
  • Recommended Backgrounds: City destruction, battlefield

submarine

  • ID: submarine
  • Mode: HEAD_AND_SHOULDERS
  • Description: Explore the depths in a submarine
  • Background: Underwater gradient (dark blue), rising bubbles with wobble animation, submarine interior with pipes and joints
  • Foreground: Circular porthole frame with rivets, glass reflection, water distortion overlay, control panel with depth gauge, pressure gauge, sonar ping effect, periscope controls
  • Animations: idle, bob, celebrate, hurt
  • Effects:
    • idle: Bob motion (amplitude 2, rate 1)
    • pressure: Distortion effect (intensity 3)
    • damage: Screen shake (intensity 6)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Underwater exploration, arcade games
  • Recommended Music: Ambient, mysterious
  • Recommended Backgrounds: Ocean depths, coral, sea creatures

dragon-rider

  • ID: dragon-rider
  • Mode: FULL_BODY
  • Description: Soar through the skies on a dragon
  • Background: Sunset sky gradient, clouds, dragon neck with scales, animated wings (flapping), saddle beneath rider
  • Foreground: Dragon horns and ears framing view, dragon body/tail below, dragon legs with claws
  • Animations: idle, bob, celebrate, hurt, lean
  • Effects:
    • idle: Bob motion (amplitude 5, rate 2)
    • fireBreath: Orange glow
    • dive: Vertical blur
    • damage: Screen shake (intensity 8)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Fantasy adventures, flying games, RPGs
  • Recommended Music: Epic, fantasy orchestral
  • Recommended Backgrounds: Mountains, castles, sky

motorcycle

  • ID: motorcycle
  • Mode: FULL_BODY
  • Description: Race on a high-speed motorcycle
  • Background: Sunset sky, road with animated lane markers, environment blur on sides, motion blur lines
  • Foreground: Full motorcycle with body, fuel tank with stripe, engine with details, exhaust pipes, front and rear wheels with spinning spokes, handlebars, mirrors, headlight, seat, wheel speed blur
  • Animations: idle, bob, celebrate, hurt, lean-left, lean-right
  • Effects:
    • accelerate: Vertical blur
    • wheelie: Rotation (-15 degrees)
    • lean: Rotation (20 degrees)
    • damage: Screen shake (intensity 8)
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Racing games, endless runners, arcade action
  • Recommended Music: Rock, intense
  • Recommended Backgrounds: Highway, city streets

Costume Contexts (10)

Costumes dress the avatar in themed outfits with props and accessories.


knight-armor

  • ID: knight-armor
  • Mode: FULL_BODY
  • Description: Medieval knight in shining armor
  • Costume Details:
    • Under Layer: Flowing red cape with gold trim, silver chestplate with ridge details, leg armor (greaves) with knee guards, armored boots
    • Over Layer: Shoulder pauldrons with spikes, helmet with visor (eye slits), red helmet crest
  • Props:
    • Sword (right hand): Silver blade, gold guard, leather handle
    • Shield (left arm): Silver with red emblem and gold cross
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • attack: Silver slash
    • hurt: Orange sparks
  • Accessory Visibility: Eyewear hidden (behind visor), Headwear visible (above helmet), Effects visible
  • Best For: RPGs, medieval games, action adventures
  • Recommended Music: Epic, heroic

space-suit

  • ID: space-suit
  • Mode: FULL_BODY
  • Description: Astronaut ready for space exploration
  • Costume Details:
    • Under Layer: White suit body with blue accent stripes, oxygen pack on back with blinking lights, legs with stripes, magnetic boots
    • Over Layer: Transparent helmet bubble with reflection, helmet ring, blue accent dome, antenna with red tip, white gloves with blue centers
  • Props: None
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • hurt: Cyan sparks
  • Accessory Visibility: Eyewear visible (through helmet), Headwear visible (above helmet), Effects visible
  • Best For: Action games, adventure, physics puzzles
  • Recommended Music: Ambient, electronic

ninja-outfit

  • ID: ninja-outfit
  • Mode: FULL_BODY
  • Description: Stealthy ninja warrior
  • Costume Details:
    • Under Layer: Black body suit, katana on back (scabbard with red handle wrap, gold guard), gray belt with throwing stars, black leg wraps, tabi boots (split-toe)
    • Over Layer: Black arm wraps, face mask covering lower face, red headband with flowing tail (animated)
  • Props:
    • Katana (on back)
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • attack: Dark slash
    • hurt: Gray smoke
  • Accessory Visibility: Eyewear visible (through eye slit), Headwear hidden (mask covers), Effects visible
  • Best For: Action games, stealth adventures, RPGs
  • Recommended Music: Tense, mysterious

wizard-robes

  • ID: wizard-robes
  • Mode: FULL_BODY
  • Description: Mystical wizard with flowing robes
  • Costume Details:
    • Under Layer: Dark blue flowing robe (animated), inner fold, leather belt with gold buckle, side pouches, glowing purple runes on fabric (pulsing)
    • Over Layer: Wide sleeves, hood/collar, staff in right hand
  • Props:
    • Staff (right hand): Brown wooden shaft, purple orb with glow effect
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • attack: Purple magic burst
    • celebrate: Gold sparkles
  • Accessory Visibility: Eyewear visible, Headwear visible (optional wizard hat), Effects visible
  • Best For: RPGs, puzzle games, adventures
  • Recommended Music: Mystical, fantasy

superhero-cape

  • ID: superhero-cape
  • Mode: FULL_BODY
  • Description: Classic superhero with billowing cape
  • Costume Details:
    • Under Layer: Billowing cape (animated with waves), bodysuit in avatar's clothing color, gold belt with white buckle, colored trunks, legs in suit color, colored boots with gold tops
    • Over Layer: Suit arms, colored gloves with gold cuffs, gold chest emblem (star shape), colored mask with white eye holes
  • Props: None
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • attack: Yellow impact burst
    • celebrate: Gold sparkles
  • Accessory Visibility: Eyewear visible (as mask), Headwear visible, Effects visible
  • Best For: Action games, adventure
  • Recommended Music: Heroic, triumphant

athlete-uniform

  • ID: athlete-uniform
  • Mode: FULL_BODY
  • Description: Athletic sports uniform with number 23
  • Costume Details:
    • Under Layer: Red jersey with white stripes, number 23 on back, dark shorts with red side stripes, exposed legs, white socks with red stripes, black athletic shoes with red accents
    • Over Layer: Red sleeves with white stripes, red headband, white wristbands, small number 23 on front
  • Props:
    • Ball (optional, right arm)
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • celebrate: Gold confetti
  • Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
  • Best For: Sports games, action, racing
  • Recommended Music: Energetic, pump-up

pirate-outfit

  • ID: pirate-outfit
  • Mode: FULL_BODY
  • Description: Swashbuckling pirate captain
  • Costume Details:
    • Under Layer: Dark red long coat (animated back), white ruffled shirt, leather belt with gold buckle, dark pants, brown boots with folded tops
    • Over Layer: Coat front panels with gold trim and buttons, cutlass in right hand (curved blade, gold guard, leather handle), black tricorn hat with gold trim and skull emblem
  • Props:
    • Cutlass (right hand)
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • attack: Silver slash
  • Accessory Visibility: Eyewear visible (eyepatch optional), Headwear visible, Effects visible
  • Best For: Adventure games, action, RPGs
  • Recommended Music: Adventurous, sea shanty

scientist-labcoat

  • ID: scientist-labcoat
  • Mode: FULL_BODY
  • Description: Mad scientist ready to experiment
  • Costume Details:
    • Under Layer: Blue shirt with dark tie, dark gray pants, brown sensible shoes
    • Over Layer: White lab coat (open front with collar), sleeves, pocket protector with colored pens (blue, red, black), ID badge with photo, safety goggles on forehead
  • Props:
    • Beaker (right hand): Glass container with bubbling green liquid and animated bubbles
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects:
    • attack: Green bubbles
  • Accessory Visibility: Eyewear visible (can wear both goggles and glasses), Headwear visible, Effects visible
  • Best For: Puzzle games, physics games, creative games
  • Recommended Music: Quirky, experimental

chef-outfit

  • ID: chef-outfit
  • Mode: FULL_BODY
  • Description: Master chef ready to cook
  • Costume Details:
    • Under Layer: White double-breasted chef jacket with buttons, white apron with strings and pocket, dark pants, black shoes
    • Over Layer: White sleeves, red kitchen towel over shoulder with white stripes, tall white chef hat (toque) with puffy top, utensils in apron pocket
  • Props:
    • Spatula (right hand): Brown handle, metal slotted head
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects: None
  • Accessory Visibility: Eyewear visible, Headwear visible (under chef hat), Effects visible
  • Best For: Cooking games, creative games, puzzle
  • Recommended Music: Upbeat, cheerful

cowboy-gear

  • ID: cowboy-gear
  • Mode: FULL_BODY
  • Description: Wild west cowboy
  • Costume Details:
    • Under Layer: Tan shirt with pointed collar, brown vest, leather belt with large gold oval buckle, blue jeans with seam details, brown cowboy boots with heels and silver spurs
    • Over Layer: Tan sleeves, red bandana around neck with knot and animated tails, brown cowboy hat with curved brim and gold buckle on band
  • Props:
    • Lasso (right hand, optional)
  • Animations: idle, walk, attack, hurt, celebrate
  • Effects: None
  • Accessory Visibility: Eyewear visible, Headwear visible (under hat), Effects visible
  • Best For: Western action, adventure games
  • Recommended Music: Western, country

Pure Contexts (4)

Pure contexts apply minimal modifications to the avatar, using only effects and subtle accessories. Avatar is fully visible in FULL_BODY mode.


platformer-standard

  • ID: platformer-standard
  • Mode: FULL_BODY
  • Description: Standard platforming character with no costume modifications
  • Modifications: Dynamic shadow, dust effects only
  • Visual Effects:
    • Shadow beneath avatar (scales with elevation)
    • Launch dust when jumping starts
    • Landing impact dust when touching ground
    • Running dust puffs
    • Circling stars when hurt
    • Celebratory confetti
  • Animations: idle, walk, run, jump, fall, crouch, hurt, celebrate
  • State Effects:
    • running: Dust puffs (frequency 0.1)
    • jumping: Launch dust (once)
    • landing: Impact dust (once)
    • hurt: Stars around head (duration 0.5s)
    • celebrating: Confetti (duration 3.0s)
  • Accessory Visibility: All visible
  • Best For: Platformers, adventure games, action games
  • Recommended Music: Playful, heroic

sports-player

  • ID: sports-player
  • Mode: FULL_BODY
  • Description: Athletic character with minimal sports equipment (jersey number 7)
  • Modifications: Sweatband on forehead, jersey number on back
  • Visual Effects:
    • Elongated court/field shadow
    • Speed lines when running fast (threshold 0.7)
    • Motion blur when jumping at speed
    • Sparkles when scoring
    • Impact flash when hurt
  • Animations: idle, walk, run, jump, fall, crouch, hurt, celebrate, throw, catch, kick
  • State Effects:
    • running: Speed lines (threshold 0.7)
    • jumping: Motion blur
    • scoring: Sparkles (duration 1.0s)
    • hurt: Flash (duration 0.3s)
    • celebrating: Sparkles (duration 2.0s)
  • Accessory Visibility: All visible
  • Best For: Sports games, basketball, soccer, tennis, racing
  • Recommended Music: Energetic

adventure-hero

  • ID: adventure-hero
  • Mode: FULL_BODY
  • Description: Adventurous character with backpack and utility belt
  • Modifications: Small brown backpack on back, thin utility belt with pouches
  • Visual Effects:
    • Dynamic shadow based on light source
    • Subtle heroic glow when idle (pulsing gold)
    • Determination lines (golden speed lines) when running
    • Cape-like motion trails when jumping (blue trailing lines)
    • Discovery sparkle effect
    • Damage flash when hurt
  • Animations: idle, walk, run, jump, fall, crouch, hurt, celebrate, climb, push, pull
  • State Effects:
    • idle: Glow (continuous)
    • running: Determination lines (continuous)
    • jumping: Cape motion trails (continuous)
    • discovering: Sparkle (duration 1.5s)
    • hurt: Damage flash (duration 0.4s)
  • Accessory Visibility: All visible
  • Best For: Adventure games, puzzle games, exploration, lite RPGs
  • Recommended Music: Adventurous

runner

  • ID: runner
  • Mode: FULL_BODY
  • Description: Streamlined character optimized for endless runner games
  • Modifications: None (pure avatar)
  • Visual Effects:
    • Motion-blurred shadow (trails behind based on speed)
    • Constant speed lines (intensity based on speed)
    • Intensified speed effect when accelerating
    • Air trail when jumping/falling
    • Wind-swept hair effect (wind lines from head)
    • Ground friction sparks when sliding
    • Pickup sparkle when collecting items
    • Stumble effect with shake lines when hurt
    • Stars for big hits
  • Avatar Position: Slightly left (x: 0.4) to show forward space
  • Default Animation: run (not idle)
  • Animations: idle, run, jump, slide, fall, hurt, celebrate
  • State Effects:
    • running: Speed lines (continuous)
    • accelerating: Intensified speed (continuous)
    • jumping: Air trail (continuous)
    • sliding: Sparks (continuous)
    • collecting: Sparkle (duration 0.5s)
    • hurt: Stumble effect (duration 0.6s)
  • Accessory Visibility: All visible
  • Best For: Endless runners, racing, speed games
  • Recommended Music: Fast-paced, electronic

Context Selection Guide

By Game Type

Game Type Recommended Contexts
Space shooter spaceship-cockpit, mech-suit
Racing race-car, motorcycle, hoverboard
Flying/Flappy flappy-style, airplane, jetpack, dragon-rider
Platformer platformer-standard, adventure-hero, superhero-cape
Endless Runner runner, hoverboard, motorcycle
RPG knight-armor, wizard-robes, ninja-outfit, adventure-hero
Sports athlete-uniform, sports-player
Puzzle platformer-standard, scientist-labcoat, wizard-robes
Cooking chef-outfit
Western cowboy-gear
Underwater submarine, space-suit
Fantasy dragon-rider, knight-armor, wizard-robes
Arcade/Retro pacman-style, flappy-style, spaceship-cockpit
Military tank, mech-suit
Stealth ninja-outfit
Pirate/Adventure pirate-outfit, adventure-hero

By Avatar Mode

Mode Contexts
HEAD_ONLY spaceship-cockpit, tank, pacman-style, mech-suit, flappy-style
HEAD_AND_SHOULDERS race-car, airplane, submarine
UPPER_BODY hoverboard, jetpack
FULL_BODY dragon-rider, motorcycle, all costumes (10), all pure (4)

By Category

Category Count Contexts
Vehicle 12 spaceship-cockpit, race-car, airplane, flappy-style, tank, pacman-style, hoverboard, jetpack, mech-suit, submarine, dragon-rider, motorcycle
Costume 10 knight-armor, space-suit, ninja-outfit, wizard-robes, superhero-cape, athlete-uniform, pirate-outfit, scientist-labcoat, chef-outfit, cowboy-gear
Pure 4 platformer-standard, sports-player, adventure-hero, runner

API Usage

Getting Context Information

// Get all contexts
const allContexts = ContextCatalog.getAll();

// Get a specific context by ID
const context = ContextCatalog.getById('spaceship-cockpit');

// Get contexts by category
const vehicles = ContextCatalog.getByCategory('vehicle');
const costumes = ContextCatalog.getByCategory('costume');
const pure = ContextCatalog.getByCategory('pure');

// Get contexts by avatar mode
const headOnly = ContextCatalog.getByMode('HEAD_ONLY');
const fullBody = ContextCatalog.getByMode('FULL_BODY');

// Get recommended contexts for a game type
const rpgContexts = ContextCatalog.getRecommendedFor('rpg');
const racingContexts = ContextCatalog.getRecommendedFor('racing');

// Search contexts
const matches = ContextCatalog.search('knight');

// Filter contexts
const filtered = ContextCatalog.filter({
  category: 'costume',
  mode: 'FULL_BODY',
  gameType: 'rpg'
});

// Get random context
const random = ContextCatalog.getRandom();
const randomForType = ContextCatalog.getRandomForGameType('platformer');

Applying Context to Avatar

// Apply context to an avatar object
const avatarWithContext = ContextRenderer.apply(avatar, 'spaceship-cockpit');

// Render the avatar with context
ContextRenderer.render(avatarWithContext, ctx, x, y, {
  scale: 1.0,
  time: elapsedTime
});

// Trigger an animation
ContextRenderer.animate(avatarWithContext, 'celebrate');

// Update state for effects
ContextRenderer.setState(avatarWithContext, {
  running: true,
  speed: 0.8,
  facingRight: true
});

Context Object Structure

{
  id: 'context-id',
  name: 'Human Readable Name',
  category: 'vehicle' | 'costume' | 'pure',
  avatarMode: 'HEAD_ONLY' | 'HEAD_AND_SHOULDERS' | 'UPPER_BODY' | 'FULL_BODY',
  animations: ['idle', 'walk', 'attack', ...],
  defaultAnimation: 'idle',
  accessoryVisibility: {
    eyewear: true | false,
    headwear: true | false,
    effects: true | false
  },
  layerOrder: ['background', 'avatar', 'foreground'],
  recommendedFor: ['game-type-1', 'game-type-2'],
  description: 'Short description',
  avatarPosition: { x: 0.5, y: 0.5 },
  avatarScale: 1.0,
  props: [
    { id: 'prop-id', anchor: 'rightArm', offset: { x: 0, y: 0 } }
  ],
  contextEffects: {
    effectName: { type: 'effect-type', ... }
  },
  renderBackground: function(ctx, width, height, time, options) { ... },
  renderForeground: function(ctx, width, height, time, options) { ... },
  renderCostumeUnder: function(ctx, avatar, x, y, scale, transforms, time) { ... },
  renderCostumeOver: function(ctx, avatar, x, y, scale, transforms, time) { ... }
}

Statistics

  • Total Contexts: 26
  • Vehicle Contexts: 12
  • Costume Contexts: 10
  • Pure Contexts: 4
  • Version: 1.0.0
  • Last Updated: 2026-02-05

Source Files

  • /frontend/public/assets/avatar/contextCatalog.js - Main catalog aggregator
  • /frontend/public/assets/avatar/contextRenderer.js - Rendering engine
  • /frontend/public/assets/avatar/contexts/vehicles.js - Vehicle context definitions (12)
  • /frontend/public/assets/avatar/contexts/costumes.js - Costume context definitions (10)
  • /frontend/public/assets/avatar/contexts/pure.js - Pure context definitions (4)