Files
gamercomp/games/samples/twenty-forty-eight.html
2026-04-30 02:14:25 +00:00

446 lines
13 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>2048</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body { width: 100%; height: 100%; overflow: hidden; background: #faf8ef; touch-action: none; font-family: Arial, sans-serif; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="game"></canvas>
<script>
const AudioContext = window.AudioContext || window.webkitAudioContext;
let audioCtx = null;
let musicEnabled = true;
let sfxEnabled = true;
let musicPlaying = false;
function initAudio() {
if (!audioCtx) audioCtx = new AudioContext();
if (audioCtx.state === 'suspended') audioCtx.resume();
}
// Calm puzzle melody
const melody = [
{n: 392, d: 0.4}, {n: 440, d: 0.4}, {n: 494, d: 0.4}, {n: 523, d: 0.8},
{n: 494, d: 0.4}, {n: 440, d: 0.4}, {n: 392, d: 0.8},
{n: 330, d: 0.4}, {n: 349, d: 0.4}, {n: 392, d: 0.4}, {n: 440, d: 0.8},
{n: 392, d: 0.4}, {n: 349, d: 0.4}, {n: 330, d: 0.8}, {n: 0, d: 0.4}
];
const bass = [
{n: 98, d: 0.8}, {n: 110, d: 0.8}, {n: 131, d: 0.8}, {n: 110, d: 0.8},
{n: 82, d: 0.8}, {n: 87, d: 0.8}, {n: 98, d: 0.8}, {n: 110, d: 0.8}
];
let melodyIdx = 0, bassIdx = 0, nextMelody = 0, nextBass = 0;
function playTone(freq, dur, type = 'square', vol = 0.08) {
if (!audioCtx || !musicEnabled || freq === 0) return;
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.type = type;
osc.frequency.value = freq;
gain.gain.setValueAtTime(vol, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + dur * 0.9);
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + dur);
}
function playSfx(type) {
if (!audioCtx || !sfxEnabled) return;
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
if (type === 'move') {
osc.frequency.value = 300;
gain.gain.setValueAtTime(0.1, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.05);
} else if (type === 'merge') {
osc.frequency.setValueAtTime(400, audioCtx.currentTime);
osc.frequency.setValueAtTime(600, audioCtx.currentTime + 0.05);
gain.gain.setValueAtTime(0.15, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.1);
} else if (type === 'win') {
osc.frequency.setValueAtTime(523, audioCtx.currentTime);
osc.frequency.setValueAtTime(659, audioCtx.currentTime + 0.15);
osc.frequency.setValueAtTime(784, audioCtx.currentTime + 0.3);
osc.frequency.setValueAtTime(1047, audioCtx.currentTime + 0.45);
gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.6);
} else if (type === 'lose') {
osc.frequency.setValueAtTime(300, audioCtx.currentTime);
osc.frequency.exponentialRampToValueAtTime(100, audioCtx.currentTime + 0.4);
gain.gain.setValueAtTime(0.2, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.4);
}
osc.type = 'square';
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + 0.7);
}
function updateMusic() {
if (!audioCtx || !musicEnabled || !musicPlaying) return;
const now = audioCtx.currentTime;
if (now >= nextMelody) {
const note = melody[melodyIdx];
playTone(note.n, note.d, 'triangle', 0.06);
nextMelody = now + note.d;
melodyIdx = (melodyIdx + 1) % melody.length;
}
if (now >= nextBass) {
const note = bass[bassIdx];
playTone(note.n, note.d, 'triangle', 0.1);
nextBass = now + note.d;
bassIdx = (bassIdx + 1) % bass.length;
}
}
function startMusic() {
if (!musicPlaying && musicEnabled) {
initAudio();
musicPlaying = true;
nextMelody = audioCtx.currentTime;
nextBass = audioCtx.currentTime;
}
}
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
let W, H, safeTop, safeBottom;
function resize() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
safeTop = H * 0.1;
safeBottom = H * 0.9;
}
resize();
window.addEventListener('resize', resize);
const SIZE = 4;
let grid = [];
let score = 0;
let bestScore = 0;
let gameOver = false;
let won = false;
let gameRunning = false;
const COLORS = {
0: '#cdc1b4',
2: '#eee4da',
4: '#ede0c8',
8: '#f2b179',
16: '#f59563',
32: '#f67c5f',
64: '#f65e3b',
128: '#edcf72',
256: '#edcc61',
512: '#edc850',
1024: '#edc53f',
2048: '#edc22e'
};
const TEXT_COLORS = {
2: '#776e65',
4: '#776e65'
};
function createGrid() {
grid = [];
for (let r = 0; r < SIZE; r++) {
grid.push(new Array(SIZE).fill(0));
}
}
function addRandomTile() {
const empty = [];
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
if (grid[r][c] === 0) empty.push({r, c});
}
}
if (empty.length > 0) {
const {r, c} = empty[Math.floor(Math.random() * empty.length)];
grid[r][c] = Math.random() < 0.9 ? 2 : 4;
}
}
function init() {
createGrid();
score = 0;
gameOver = false;
won = false;
gameRunning = true;
addRandomTile();
addRandomTile();
startMusic();
}
function canMove() {
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
if (grid[r][c] === 0) return true;
if (c < SIZE - 1 && grid[r][c] === grid[r][c + 1]) return true;
if (r < SIZE - 1 && grid[r][c] === grid[r + 1][c]) return true;
}
}
return false;
}
function move(direction) {
if (gameOver) return false;
let moved = false;
let merged = false;
const rotateGrid = (times) => {
for (let t = 0; t < times; t++) {
const newGrid = [];
for (let r = 0; r < SIZE; r++) {
newGrid.push([]);
for (let c = 0; c < SIZE; c++) {
newGrid[r].push(grid[SIZE - 1 - c][r]);
}
}
grid = newGrid;
}
};
// Rotate so we always move left
const rotations = {left: 0, up: 1, right: 2, down: 3};
rotateGrid(rotations[direction]);
// Move and merge left
for (let r = 0; r < SIZE; r++) {
const row = grid[r].filter(v => v !== 0);
const newRow = [];
for (let i = 0; i < row.length; i++) {
if (i < row.length - 1 && row[i] === row[i + 1]) {
const mergedValue = row[i] * 2;
newRow.push(mergedValue);
score += mergedValue;
if (mergedValue === 2048 && !won) {
won = true;
playSfx('win');
}
i++;
merged = true;
} else {
newRow.push(row[i]);
}
}
while (newRow.length < SIZE) newRow.push(0);
for (let c = 0; c < SIZE; c++) {
if (grid[r][c] !== newRow[c]) moved = true;
grid[r][c] = newRow[c];
}
}
// Rotate back
rotateGrid((4 - rotations[direction]) % 4);
if (moved) {
addRandomTile();
if (merged) playSfx('merge');
else playSfx('move');
if (!canMove()) {
gameOver = true;
gameRunning = false;
playSfx('lose');
}
if (score > bestScore) bestScore = score;
}
return moved;
}
document.addEventListener('keydown', e => {
initAudio();
if (e.key === 'ArrowLeft' || e.key === 'a') { move('left'); e.preventDefault(); }
if (e.key === 'ArrowRight' || e.key === 'd') { move('right'); e.preventDefault(); }
if (e.key === 'ArrowUp' || e.key === 'w') { move('up'); e.preventDefault(); }
if (e.key === 'ArrowDown' || e.key === 's') { move('down'); e.preventDefault(); }
if ((e.key === ' ' || e.key === 'Enter') && gameOver) init();
});
let touchStartX = 0, touchStartY = 0;
canvas.addEventListener('click', e => {
initAudio();
if (gameOver) init();
});
canvas.addEventListener('touchstart', e => {
e.preventDefault();
initAudio();
if (gameOver) { init(); return; }
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
});
canvas.addEventListener('touchend', e => {
e.preventDefault();
const dx = e.changedTouches[0].clientX - touchStartX;
const dy = e.changedTouches[0].clientY - touchStartY;
if (Math.abs(dx) < 20 && Math.abs(dy) < 20) return;
if (Math.abs(dx) > Math.abs(dy)) {
move(dx > 0 ? 'right' : 'left');
} else {
move(dy > 0 ? 'down' : 'up');
}
});
canvas.addEventListener('mousedown', e => { touchStartX = e.clientX; touchStartY = e.clientY; });
canvas.addEventListener('mouseup', e => {
const dx = e.clientX - touchStartX;
const dy = e.clientY - touchStartY;
if (Math.abs(dx) < 20 && Math.abs(dy) < 20) return;
if (Math.abs(dx) > Math.abs(dy)) {
move(dx > 0 ? 'right' : 'left');
} else {
move(dy > 0 ? 'down' : 'up');
}
});
function update() {
updateMusic();
}
function draw() {
// Background
ctx.fillStyle = '#faf8ef';
ctx.fillRect(0, 0, W, H);
// Safe zones
ctx.fillStyle = '#f0e6d3';
ctx.fillRect(0, 0, W, safeTop);
ctx.fillRect(0, safeBottom, W, H - safeBottom);
// Header
ctx.fillStyle = '#776e65';
ctx.font = 'bold 28px Arial';
ctx.textAlign = 'center';
ctx.fillText('2048', W / 2, 40);
ctx.font = 'bold 18px Arial';
ctx.textAlign = 'left';
ctx.fillText(`Score: ${score}`, 20, 35);
ctx.textAlign = 'right';
ctx.fillText(`Best: ${bestScore}`, W - 20, 35);
// Calculate board size
const availH = safeBottom - safeTop - 40;
const availW = W - 40;
const boardSize = Math.min(availW, availH);
const cellPadding = 8;
const cellSize = (boardSize - cellPadding * (SIZE + 1)) / SIZE;
const boardX = (W - boardSize) / 2;
const boardY = safeTop + 20 + (availH - boardSize) / 2;
// Board background
ctx.fillStyle = '#bbada0';
ctx.beginPath();
ctx.roundRect(boardX, boardY, boardSize, boardSize, 10);
ctx.fill();
// Tiles
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
const x = boardX + cellPadding + c * (cellSize + cellPadding);
const y = boardY + cellPadding + r * (cellSize + cellPadding);
const value = grid[r][c];
ctx.fillStyle = COLORS[value] || '#3c3a32';
ctx.beginPath();
ctx.roundRect(x, y, cellSize, cellSize, 6);
ctx.fill();
if (value > 0) {
ctx.fillStyle = TEXT_COLORS[value] || '#f9f6f2';
const fontSize = value >= 1024 ? cellSize * 0.35 : value >= 128 ? cellSize * 0.4 : cellSize * 0.5;
ctx.font = `bold ${fontSize}px Arial`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(value, x + cellSize / 2, y + cellSize / 2);
}
}
}
// Controls hint
ctx.fillStyle = '#776e65';
ctx.font = '14px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'alphabetic';
ctx.fillText('Swipe or Arrow Keys to move tiles', W / 2, safeBottom + 25);
// Win message
if (won && !gameOver) {
ctx.fillStyle = 'rgba(237, 194, 46, 0.5)';
ctx.fillRect(boardX, boardY, boardSize, boardSize);
ctx.fillStyle = '#f9f6f2';
ctx.font = 'bold 36px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('You Win!', W / 2, (safeTop + safeBottom) / 2);
ctx.font = '18px Arial';
ctx.fillText('Keep playing!', W / 2, (safeTop + safeBottom) / 2 + 40);
}
// Game over
if (gameOver) {
ctx.fillStyle = 'rgba(238, 228, 218, 0.85)';
ctx.fillRect(boardX, boardY, boardSize, boardSize);
ctx.fillStyle = '#776e65';
ctx.font = 'bold 36px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('Game Over!', W / 2, (safeTop + safeBottom) / 2 - 30);
ctx.font = '24px Arial';
ctx.fillText(`Score: ${score}`, W / 2, (safeTop + safeBottom) / 2 + 10);
ctx.fillStyle = '#8f7a66';
ctx.beginPath();
ctx.roundRect(W / 2 - 80, (safeTop + safeBottom) / 2 + 40, 160, 45, 8);
ctx.fill();
ctx.fillStyle = '#f9f6f2';
ctx.font = 'bold 16px Arial';
ctx.fillText('TAP TO RESTART', W / 2, (safeTop + safeBottom) / 2 + 68);
}
}
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
window.gameScore = 0;
Object.defineProperty(window, 'gameScore', { get: () => score });
window.pauseGame = () => { gameRunning = false; musicPlaying = false; };
window.resumeGame = () => { if (!gameOver) { gameRunning = true; startMusic(); } };
window.setMusicEnabled = (v) => { musicEnabled = v; if (!v) musicPlaying = false; };
window.setSfxEnabled = (v) => { sfxEnabled = v; };
init();
gameLoop();
</script>
</body>
</html>