26 KiB
26 KiB
Context Catalog
Overview
26 game contexts that place avatars in themed scenarios. 3 categories: Vehicles (12), Costumes (10), Pure (4).
Each context defines:
- Avatar Mode: How much of the avatar is visible (HEAD_ONLY, HEAD_AND_SHOULDERS, UPPER_BODY, FULL_BODY)
- Animations: Available animation states for the avatar
- Accessory Visibility: Which avatar accessories (eyewear, headwear, effects) are visible
- Effects: Visual effects triggered by game states
- Recommended For: Game types that work well with this context
Vehicle Contexts (12)
Vehicles place the avatar inside cockpits, vehicles, or as part of a flying/riding scenario.
spaceship-cockpit
- ID:
spaceship-cockpit - Mode: HEAD_ONLY
- Description: Pilot a spacecraft through space
- Background: Dark space with animated starfield, cockpit interior frame with side panels
- Foreground: Cockpit glass with blue tint, HUD targeting reticle, control panel with blinking buttons, speed indicator
- Animations: idle, bob, celebrate, hurt
- Effects:
boost: Particle flames from reardamage: Screen shake (intensity 5)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Space shooters, sci-fi games, arcade
- Recommended Music: Epic/Intense
- Recommended Backgrounds: Space, nebula, asteroid fields
race-car
- ID:
race-car - Mode: HEAD_AND_SHOULDERS
- Description: Race at high speed on the track
- Background: Sky gradient, road rushing past with animated lane markers, speed lines on sides
- Foreground: Dashboard with curve, steering wheel, side mirrors with road reflections, speedometer and RPM gauges with animated needles
- Animations: idle, bob, celebrate, hurt, turn-left, turn-right
- Effects:
accelerate: Vertical blurdrift: Side particle effectsdamage: Screen shake (intensity 8)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Racing games, driving simulations, arcade racers
- Recommended Music: Intense, electronic
- Recommended Backgrounds: Urban, track, highway
airplane
- ID:
airplane - Mode: HEAD_AND_SHOULDERS
- Description: Fly through the clouds as a pilot
- Background: Sky gradient (blue), animated clouds streaming past, cockpit interior sides
- Foreground: Windshield frame with center divider, instrument panel with 5 gauges (animated needles), yoke/control column, altitude and heading displays
- Animations: idle, bob, celebrate, hurt
- Effects:
turbulence: Screen shake (intensity 3)dive: Vertical blurdamage: Screen shake (intensity 10)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Flight simulators, arcade flyers
- Recommended Music: Adventurous, orchestral
- Recommended Backgrounds: Clouds, sky, mountains
flappy-style
- ID:
flappy-style - Mode: HEAD_ONLY
- Description: Flap through obstacles as a flying character
- Background: Transparent (game provides its own)
- Foreground: Animated wing sprites on left and right sides with flapping motion, wing detail lines
- Animations: idle, flap, fall, hurt
- Effects:
flap: Vertical blur (intensity 2)fall: Downward stretchdamage: Red flash
- Accessory Visibility: Eyewear visible, Headwear hidden, Effects visible
- Best For: Flappy-style games, casual mobile games, arcade
- Recommended Music: Playful, casual
- Recommended Backgrounds: Sky, pipes, obstacles
tank
- ID:
tank - Mode: HEAD_ONLY
- Description: Command a battle tank
- Background: Military green interior with radial gradient, riveted panel details, side screens with static effect
- Foreground: Circular tank hatch frame with bolts, periscope view with crosshair at top, control panel with warning lights, ammo counter display
- Animations: idle, bob, celebrate, hurt, aim
- Effects:
fire: Yellow flash (intensity 10)rumble: Screen shake (intensity 4)damage: Screen shake (intensity 12)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Military shooters, strategy games, arcade combat
- Recommended Music: Intense, military
- Recommended Backgrounds: Battlefield, desert, urban warfare
pacman-style
- ID:
pacman-style - Mode: HEAD_ONLY
- Description: Navigate mazes and eat pellets
- Background: Transparent (game provides maze)
- Foreground: Subtle mouth/chomp overlay effect
- Animations: idle, chomp, hurt, power
- Effects:
chomp: Scale pulse (rate 12)power: Cyan glowdamage: Red flash
- Accessory Visibility: Eyewear hidden, Headwear hidden, Effects visible
- Best For: Maze games, arcade classics, retro games
- Recommended Music: Retro, chiptune
- Recommended Backgrounds: Maze walls, pellets
hoverboard
- ID:
hoverboard - Mode: UPPER_BODY
- Description: Ride a futuristic hoverboard
- Background: Ground rushing beneath with speed lines, shadow beneath board
- Foreground: Animated hoverboard with hover glow effect, board body with gradient, cyan lights, hover jets with flicker
- Animations: idle, bob, celebrate, hurt, lean-left, lean-right, jump
- Effects:
idle: Bob motion (amplitude 3, rate 4)boost: Cyan particle trail behindjump: Upward stretchdamage: Screen shake (intensity 6)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Endless runners, racing games, arcade
- Recommended Music: Electronic, futuristic
- Recommended Backgrounds: City streets, futuristic
jetpack
- ID:
jetpack - Mode: UPPER_BODY
- Description: Fly with a jetpack strapped to your back
- Background: Sky gradient, clouds below, jetpack unit behind avatar (main body, fuel gauge, exhaust nozzles)
- Foreground: Animated jet flames with flicker, smoke trail particles
- Animations: idle, bob, celebrate, hurt, boost
- Effects:
idle: Bob motion (amplitude 2, rate 2)boost: Orange particle trail downwarddamage: Screen shake (intensity 8)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Flying games, endless flyers, arcade shooters
- Recommended Music: Action, adventure
- Recommended Backgrounds: Sky, clouds, obstacles
mech-suit
- ID:
mech-suit - Mode: HEAD_ONLY
- Description: Pilot a powerful mech suit
- Background: Mech interior with radial gradient, side screens (radar with sweep, system status), interior frame elements
- Foreground: Hexagonal chest window frame, HUD targeting brackets, control panel with joysticks, warning lights (blinking), status text
- Animations: idle, bob, celebrate, hurt
- Effects:
walk: Screen shake (intensity 2)fire: Yellow flashdamage: Screen shake (intensity 10)
- Accessory Visibility: Eyewear hidden, Headwear hidden, Effects visible
- Best For: Mech combat, shooters, action games
- Recommended Music: Epic, industrial
- Recommended Backgrounds: City destruction, battlefield
submarine
- ID:
submarine - Mode: HEAD_AND_SHOULDERS
- Description: Explore the depths in a submarine
- Background: Underwater gradient (dark blue), rising bubbles with wobble animation, submarine interior with pipes and joints
- Foreground: Circular porthole frame with rivets, glass reflection, water distortion overlay, control panel with depth gauge, pressure gauge, sonar ping effect, periscope controls
- Animations: idle, bob, celebrate, hurt
- Effects:
idle: Bob motion (amplitude 2, rate 1)pressure: Distortion effect (intensity 3)damage: Screen shake (intensity 6)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Underwater exploration, arcade games
- Recommended Music: Ambient, mysterious
- Recommended Backgrounds: Ocean depths, coral, sea creatures
dragon-rider
- ID:
dragon-rider - Mode: FULL_BODY
- Description: Soar through the skies on a dragon
- Background: Sunset sky gradient, clouds, dragon neck with scales, animated wings (flapping), saddle beneath rider
- Foreground: Dragon horns and ears framing view, dragon body/tail below, dragon legs with claws
- Animations: idle, bob, celebrate, hurt, lean
- Effects:
idle: Bob motion (amplitude 5, rate 2)fireBreath: Orange glowdive: Vertical blurdamage: Screen shake (intensity 8)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Fantasy adventures, flying games, RPGs
- Recommended Music: Epic, fantasy orchestral
- Recommended Backgrounds: Mountains, castles, sky
motorcycle
- ID:
motorcycle - Mode: FULL_BODY
- Description: Race on a high-speed motorcycle
- Background: Sunset sky, road with animated lane markers, environment blur on sides, motion blur lines
- Foreground: Full motorcycle with body, fuel tank with stripe, engine with details, exhaust pipes, front and rear wheels with spinning spokes, handlebars, mirrors, headlight, seat, wheel speed blur
- Animations: idle, bob, celebrate, hurt, lean-left, lean-right
- Effects:
accelerate: Vertical blurwheelie: Rotation (-15 degrees)lean: Rotation (20 degrees)damage: Screen shake (intensity 8)
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Racing games, endless runners, arcade action
- Recommended Music: Rock, intense
- Recommended Backgrounds: Highway, city streets
Costume Contexts (10)
Costumes dress the avatar in themed outfits with props and accessories.
knight-armor
- ID:
knight-armor - Mode: FULL_BODY
- Description: Medieval knight in shining armor
- Costume Details:
- Under Layer: Flowing red cape with gold trim, silver chestplate with ridge details, leg armor (greaves) with knee guards, armored boots
- Over Layer: Shoulder pauldrons with spikes, helmet with visor (eye slits), red helmet crest
- Props:
- Sword (right hand): Silver blade, gold guard, leather handle
- Shield (left arm): Silver with red emblem and gold cross
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
attack: Silver slashhurt: Orange sparks
- Accessory Visibility: Eyewear hidden (behind visor), Headwear visible (above helmet), Effects visible
- Best For: RPGs, medieval games, action adventures
- Recommended Music: Epic, heroic
space-suit
- ID:
space-suit - Mode: FULL_BODY
- Description: Astronaut ready for space exploration
- Costume Details:
- Under Layer: White suit body with blue accent stripes, oxygen pack on back with blinking lights, legs with stripes, magnetic boots
- Over Layer: Transparent helmet bubble with reflection, helmet ring, blue accent dome, antenna with red tip, white gloves with blue centers
- Props: None
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
hurt: Cyan sparks
- Accessory Visibility: Eyewear visible (through helmet), Headwear visible (above helmet), Effects visible
- Best For: Action games, adventure, physics puzzles
- Recommended Music: Ambient, electronic
ninja-outfit
- ID:
ninja-outfit - Mode: FULL_BODY
- Description: Stealthy ninja warrior
- Costume Details:
- Under Layer: Black body suit, katana on back (scabbard with red handle wrap, gold guard), gray belt with throwing stars, black leg wraps, tabi boots (split-toe)
- Over Layer: Black arm wraps, face mask covering lower face, red headband with flowing tail (animated)
- Props:
- Katana (on back)
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
attack: Dark slashhurt: Gray smoke
- Accessory Visibility: Eyewear visible (through eye slit), Headwear hidden (mask covers), Effects visible
- Best For: Action games, stealth adventures, RPGs
- Recommended Music: Tense, mysterious
wizard-robes
- ID:
wizard-robes - Mode: FULL_BODY
- Description: Mystical wizard with flowing robes
- Costume Details:
- Under Layer: Dark blue flowing robe (animated), inner fold, leather belt with gold buckle, side pouches, glowing purple runes on fabric (pulsing)
- Over Layer: Wide sleeves, hood/collar, staff in right hand
- Props:
- Staff (right hand): Brown wooden shaft, purple orb with glow effect
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
attack: Purple magic burstcelebrate: Gold sparkles
- Accessory Visibility: Eyewear visible, Headwear visible (optional wizard hat), Effects visible
- Best For: RPGs, puzzle games, adventures
- Recommended Music: Mystical, fantasy
superhero-cape
- ID:
superhero-cape - Mode: FULL_BODY
- Description: Classic superhero with billowing cape
- Costume Details:
- Under Layer: Billowing cape (animated with waves), bodysuit in avatar's clothing color, gold belt with white buckle, colored trunks, legs in suit color, colored boots with gold tops
- Over Layer: Suit arms, colored gloves with gold cuffs, gold chest emblem (star shape), colored mask with white eye holes
- Props: None
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
attack: Yellow impact burstcelebrate: Gold sparkles
- Accessory Visibility: Eyewear visible (as mask), Headwear visible, Effects visible
- Best For: Action games, adventure
- Recommended Music: Heroic, triumphant
athlete-uniform
- ID:
athlete-uniform - Mode: FULL_BODY
- Description: Athletic sports uniform with number 23
- Costume Details:
- Under Layer: Red jersey with white stripes, number 23 on back, dark shorts with red side stripes, exposed legs, white socks with red stripes, black athletic shoes with red accents
- Over Layer: Red sleeves with white stripes, red headband, white wristbands, small number 23 on front
- Props:
- Ball (optional, right arm)
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
celebrate: Gold confetti
- Accessory Visibility: Eyewear visible, Headwear visible, Effects visible
- Best For: Sports games, action, racing
- Recommended Music: Energetic, pump-up
pirate-outfit
- ID:
pirate-outfit - Mode: FULL_BODY
- Description: Swashbuckling pirate captain
- Costume Details:
- Under Layer: Dark red long coat (animated back), white ruffled shirt, leather belt with gold buckle, dark pants, brown boots with folded tops
- Over Layer: Coat front panels with gold trim and buttons, cutlass in right hand (curved blade, gold guard, leather handle), black tricorn hat with gold trim and skull emblem
- Props:
- Cutlass (right hand)
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
attack: Silver slash
- Accessory Visibility: Eyewear visible (eyepatch optional), Headwear visible, Effects visible
- Best For: Adventure games, action, RPGs
- Recommended Music: Adventurous, sea shanty
scientist-labcoat
- ID:
scientist-labcoat - Mode: FULL_BODY
- Description: Mad scientist ready to experiment
- Costume Details:
- Under Layer: Blue shirt with dark tie, dark gray pants, brown sensible shoes
- Over Layer: White lab coat (open front with collar), sleeves, pocket protector with colored pens (blue, red, black), ID badge with photo, safety goggles on forehead
- Props:
- Beaker (right hand): Glass container with bubbling green liquid and animated bubbles
- Animations: idle, walk, attack, hurt, celebrate
- Effects:
attack: Green bubbles
- Accessory Visibility: Eyewear visible (can wear both goggles and glasses), Headwear visible, Effects visible
- Best For: Puzzle games, physics games, creative games
- Recommended Music: Quirky, experimental
chef-outfit
- ID:
chef-outfit - Mode: FULL_BODY
- Description: Master chef ready to cook
- Costume Details:
- Under Layer: White double-breasted chef jacket with buttons, white apron with strings and pocket, dark pants, black shoes
- Over Layer: White sleeves, red kitchen towel over shoulder with white stripes, tall white chef hat (toque) with puffy top, utensils in apron pocket
- Props:
- Spatula (right hand): Brown handle, metal slotted head
- Animations: idle, walk, attack, hurt, celebrate
- Effects: None
- Accessory Visibility: Eyewear visible, Headwear visible (under chef hat), Effects visible
- Best For: Cooking games, creative games, puzzle
- Recommended Music: Upbeat, cheerful
cowboy-gear
- ID:
cowboy-gear - Mode: FULL_BODY
- Description: Wild west cowboy
- Costume Details:
- Under Layer: Tan shirt with pointed collar, brown vest, leather belt with large gold oval buckle, blue jeans with seam details, brown cowboy boots with heels and silver spurs
- Over Layer: Tan sleeves, red bandana around neck with knot and animated tails, brown cowboy hat with curved brim and gold buckle on band
- Props:
- Lasso (right hand, optional)
- Animations: idle, walk, attack, hurt, celebrate
- Effects: None
- Accessory Visibility: Eyewear visible, Headwear visible (under hat), Effects visible
- Best For: Western action, adventure games
- Recommended Music: Western, country
Pure Contexts (4)
Pure contexts apply minimal modifications to the avatar, using only effects and subtle accessories. Avatar is fully visible in FULL_BODY mode.
platformer-standard
- ID:
platformer-standard - Mode: FULL_BODY
- Description: Standard platforming character with no costume modifications
- Modifications: Dynamic shadow, dust effects only
- Visual Effects:
- Shadow beneath avatar (scales with elevation)
- Launch dust when jumping starts
- Landing impact dust when touching ground
- Running dust puffs
- Circling stars when hurt
- Celebratory confetti
- Animations: idle, walk, run, jump, fall, crouch, hurt, celebrate
- State Effects:
running: Dust puffs (frequency 0.1)jumping: Launch dust (once)landing: Impact dust (once)hurt: Stars around head (duration 0.5s)celebrating: Confetti (duration 3.0s)
- Accessory Visibility: All visible
- Best For: Platformers, adventure games, action games
- Recommended Music: Playful, heroic
sports-player
- ID:
sports-player - Mode: FULL_BODY
- Description: Athletic character with minimal sports equipment (jersey number 7)
- Modifications: Sweatband on forehead, jersey number on back
- Visual Effects:
- Elongated court/field shadow
- Speed lines when running fast (threshold 0.7)
- Motion blur when jumping at speed
- Sparkles when scoring
- Impact flash when hurt
- Animations: idle, walk, run, jump, fall, crouch, hurt, celebrate, throw, catch, kick
- State Effects:
running: Speed lines (threshold 0.7)jumping: Motion blurscoring: Sparkles (duration 1.0s)hurt: Flash (duration 0.3s)celebrating: Sparkles (duration 2.0s)
- Accessory Visibility: All visible
- Best For: Sports games, basketball, soccer, tennis, racing
- Recommended Music: Energetic
adventure-hero
- ID:
adventure-hero - Mode: FULL_BODY
- Description: Adventurous character with backpack and utility belt
- Modifications: Small brown backpack on back, thin utility belt with pouches
- Visual Effects:
- Dynamic shadow based on light source
- Subtle heroic glow when idle (pulsing gold)
- Determination lines (golden speed lines) when running
- Cape-like motion trails when jumping (blue trailing lines)
- Discovery sparkle effect
- Damage flash when hurt
- Animations: idle, walk, run, jump, fall, crouch, hurt, celebrate, climb, push, pull
- State Effects:
idle: Glow (continuous)running: Determination lines (continuous)jumping: Cape motion trails (continuous)discovering: Sparkle (duration 1.5s)hurt: Damage flash (duration 0.4s)
- Accessory Visibility: All visible
- Best For: Adventure games, puzzle games, exploration, lite RPGs
- Recommended Music: Adventurous
runner
- ID:
runner - Mode: FULL_BODY
- Description: Streamlined character optimized for endless runner games
- Modifications: None (pure avatar)
- Visual Effects:
- Motion-blurred shadow (trails behind based on speed)
- Constant speed lines (intensity based on speed)
- Intensified speed effect when accelerating
- Air trail when jumping/falling
- Wind-swept hair effect (wind lines from head)
- Ground friction sparks when sliding
- Pickup sparkle when collecting items
- Stumble effect with shake lines when hurt
- Stars for big hits
- Avatar Position: Slightly left (x: 0.4) to show forward space
- Default Animation: run (not idle)
- Animations: idle, run, jump, slide, fall, hurt, celebrate
- State Effects:
running: Speed lines (continuous)accelerating: Intensified speed (continuous)jumping: Air trail (continuous)sliding: Sparks (continuous)collecting: Sparkle (duration 0.5s)hurt: Stumble effect (duration 0.6s)
- Accessory Visibility: All visible
- Best For: Endless runners, racing, speed games
- Recommended Music: Fast-paced, electronic
Context Selection Guide
By Game Type
| Game Type | Recommended Contexts |
|---|---|
| Space shooter | spaceship-cockpit, mech-suit |
| Racing | race-car, motorcycle, hoverboard |
| Flying/Flappy | flappy-style, airplane, jetpack, dragon-rider |
| Platformer | platformer-standard, adventure-hero, superhero-cape |
| Endless Runner | runner, hoverboard, motorcycle |
| RPG | knight-armor, wizard-robes, ninja-outfit, adventure-hero |
| Sports | athlete-uniform, sports-player |
| Puzzle | platformer-standard, scientist-labcoat, wizard-robes |
| Cooking | chef-outfit |
| Western | cowboy-gear |
| Underwater | submarine, space-suit |
| Fantasy | dragon-rider, knight-armor, wizard-robes |
| Arcade/Retro | pacman-style, flappy-style, spaceship-cockpit |
| Military | tank, mech-suit |
| Stealth | ninja-outfit |
| Pirate/Adventure | pirate-outfit, adventure-hero |
By Avatar Mode
| Mode | Contexts |
|---|---|
| HEAD_ONLY | spaceship-cockpit, tank, pacman-style, mech-suit, flappy-style |
| HEAD_AND_SHOULDERS | race-car, airplane, submarine |
| UPPER_BODY | hoverboard, jetpack |
| FULL_BODY | dragon-rider, motorcycle, all costumes (10), all pure (4) |
By Category
| Category | Count | Contexts |
|---|---|---|
| Vehicle | 12 | spaceship-cockpit, race-car, airplane, flappy-style, tank, pacman-style, hoverboard, jetpack, mech-suit, submarine, dragon-rider, motorcycle |
| Costume | 10 | knight-armor, space-suit, ninja-outfit, wizard-robes, superhero-cape, athlete-uniform, pirate-outfit, scientist-labcoat, chef-outfit, cowboy-gear |
| Pure | 4 | platformer-standard, sports-player, adventure-hero, runner |
API Usage
Getting Context Information
// Get all contexts
const allContexts = ContextCatalog.getAll();
// Get a specific context by ID
const context = ContextCatalog.getById('spaceship-cockpit');
// Get contexts by category
const vehicles = ContextCatalog.getByCategory('vehicle');
const costumes = ContextCatalog.getByCategory('costume');
const pure = ContextCatalog.getByCategory('pure');
// Get contexts by avatar mode
const headOnly = ContextCatalog.getByMode('HEAD_ONLY');
const fullBody = ContextCatalog.getByMode('FULL_BODY');
// Get recommended contexts for a game type
const rpgContexts = ContextCatalog.getRecommendedFor('rpg');
const racingContexts = ContextCatalog.getRecommendedFor('racing');
// Search contexts
const matches = ContextCatalog.search('knight');
// Filter contexts
const filtered = ContextCatalog.filter({
category: 'costume',
mode: 'FULL_BODY',
gameType: 'rpg'
});
// Get random context
const random = ContextCatalog.getRandom();
const randomForType = ContextCatalog.getRandomForGameType('platformer');
Applying Context to Avatar
// Apply context to an avatar object
const avatarWithContext = ContextRenderer.apply(avatar, 'spaceship-cockpit');
// Render the avatar with context
ContextRenderer.render(avatarWithContext, ctx, x, y, {
scale: 1.0,
time: elapsedTime
});
// Trigger an animation
ContextRenderer.animate(avatarWithContext, 'celebrate');
// Update state for effects
ContextRenderer.setState(avatarWithContext, {
running: true,
speed: 0.8,
facingRight: true
});
Context Object Structure
{
id: 'context-id',
name: 'Human Readable Name',
category: 'vehicle' | 'costume' | 'pure',
avatarMode: 'HEAD_ONLY' | 'HEAD_AND_SHOULDERS' | 'UPPER_BODY' | 'FULL_BODY',
animations: ['idle', 'walk', 'attack', ...],
defaultAnimation: 'idle',
accessoryVisibility: {
eyewear: true | false,
headwear: true | false,
effects: true | false
},
layerOrder: ['background', 'avatar', 'foreground'],
recommendedFor: ['game-type-1', 'game-type-2'],
description: 'Short description',
avatarPosition: { x: 0.5, y: 0.5 },
avatarScale: 1.0,
props: [
{ id: 'prop-id', anchor: 'rightArm', offset: { x: 0, y: 0 } }
],
contextEffects: {
effectName: { type: 'effect-type', ... }
},
renderBackground: function(ctx, width, height, time, options) { ... },
renderForeground: function(ctx, width, height, time, options) { ... },
renderCostumeUnder: function(ctx, avatar, x, y, scale, transforms, time) { ... },
renderCostumeOver: function(ctx, avatar, x, y, scale, transforms, time) { ... }
}
Statistics
- Total Contexts: 26
- Vehicle Contexts: 12
- Costume Contexts: 10
- Pure Contexts: 4
- Version: 1.0.0
- Last Updated: 2026-02-05
Source Files
/frontend/public/assets/avatar/contextCatalog.js- Main catalog aggregator/frontend/public/assets/avatar/contextRenderer.js- Rendering engine/frontend/public/assets/avatar/contexts/vehicles.js- Vehicle context definitions (12)/frontend/public/assets/avatar/contexts/costumes.js- Costume context definitions (10)/frontend/public/assets/avatar/contexts/pure.js- Pure context definitions (4)